| 01-25-2004, 05:52 AM | #1 |
Everyone seems to be doing it easily, but I just can't figure out how. I tried everything (or so it seems). When I try to set "Speed Base" to 0 in the editor it resets to 1. I enabled negative values, that didn't solve the problem. I tried pressing shift+enter after entering it in, it still resets to 1. I went into game constants and set "Movement -Unit Minimum Speed" to 0 there (it lets us et it below one there if u allow negative values) then came back to object editor and tried to change "Speed base" value to 0 and it still reset it to 1. What am I missing? |
| 01-25-2004, 06:43 AM | #2 |
movement type = none movement speed = 0 movement turn rate = 0 if dont work, i dono. |
| 01-25-2004, 07:51 AM | #3 |
Try setting it using triggers. If you want all units of type Peon to have no movement speed, you can do this: Code:
Events A unit enters (Playable map area) Conditions (Unit-type of (Entering unit)) Equal to Peon Actions Set movement speed of (Entering unit) to 0.00 |
| 01-25-2004, 03:30 PM | #4 |
But why doesn't it let me to set it to 0 in the object Editor like for everyone else? Also, people said that in TFT you can make units attack for 500,000 dmg now and I've seen that myself on maps, but the maximum the game lets me do is still 1000-11000 |
| 01-25-2004, 03:45 PM | #5 |
I just learned this trick: When editing the movement, hit shift-enter to bring up the entry window. That'll let you input whatever value you'd like, including zilch. |
| 01-25-2004, 04:44 PM | #6 |
Bifl, he said he tried that already. One way you can completely remove moving from a unit is to remove the ability "amov" from them. If you edit Units\AbilityData.slk and make all UseInEditor fields 1, then you can see Move in the editor and you don't need to use JASS to take it out. |
| 01-26-2004, 02:13 AM | #7 |
Aha, so that's how. Thx Bilf, I thought I press shift+enter once I bring up the input box, but apparently I press it TO bring it up. Yes that way it works when I set it to 0. Thx for the help guys, and ph33rb0, my MPQViewers don't even show abilitydata.slk, they only load mdx and mdl files so I can't do your way of doing it. But now I don't need to anymore :D |
| 01-26-2004, 02:23 AM | #8 |
One thing that might be of interest to others looking to make units with zero movement speed is that if you go into the Game Constants and set the minimum movement speed to zero, it will then allow you to set movement speeds to zero! Huzzah! |
| 01-27-2004, 03:36 AM | #9 |
just managed to get a spelleditor that can extract AbilityData from MPQs, so now I can edit the abilities that I'm not supposed to edit. So I was wondering, are there abilities I can edit to make a unit have splat like a building or to allow buildings to change flying height like for air units? Thanks. |
| 01-27-2004, 03:40 AM | #10 |
just 1 thing, please please dont make a 500 000 dmg units, its totally pointless and will only cause your map to A) look bad B) prone to crashing. |
