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mirror image teleport?

01-25-2004, 02:22 PM#1
Peacerich
A unit uses mirror image, but with higher range (i saw it in an old dota). I made this, with 1 image (cudnt choose 0) and set the area of effect to 5000 instead of 1000 and cast range to 5000 instead of 180. When i tried it, it split into 2 and teleported a long distance. But after several tests, i noticed that some times it say "a created unit cannot be spawned" or something similar. I have ALOT of free space everywhere, but i guess the position it wants is a mountain or alike. How do i prevent this? In real game, that never happens! Even if you put the blademaster close to a wall, the image moves away from it kinda! How do i make that?
01-25-2004, 04:06 PM#2
HyperNox
You can set the value to 0 if you press shift + enter to set the value.
01-25-2004, 04:44 PM#3
Peacerich
ahh thanks that will help me alot on everything :D

any way to prevent this "unit has to space to be placed" ?