| 01-25-2004, 07:30 PM | #1 |
As in the topic, I modified a tree and I used LOTS of them in the editor, but they just dont show up ingame, I have a feeling this has been answered already but I used the search function and i didnt find anything. I think it has to do something with the alpha channels, if someone could have a look at them. (I just Alpha'd some parts out so it cant be anything else) I believe it has something to do with my photoshop 7, If anyone could do what I want to do for me I would be very pleased. /Thx in advance NOTE: They show up just fine in the editor. |
| 01-25-2004, 07:34 PM | #2 |
make sure that u r using the original path of the unit... example: if the texture is from the blademaster. u should use Units\Orcs\Heros\Heroblademaster.Blp or a footman Units\Human\Footman.Blp if u can see the texture in the editor it should work on the game... |
| 01-25-2004, 07:35 PM | #3 |
the skin you attached is the default one.... |
| 01-25-2004, 08:32 PM | #4 |
Maybe you should take a good look at the alpha channels Oxalic, and it is the correct path i'm using, I'm almost 99% positive. |
| 01-26-2004, 01:36 AM | #5 |
You can't alpha all models, or all parts of a model, most skinners know that rule of alpha channel limitations... that could be it... |
