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unit death animation?

01-25-2004, 08:52 PM#1
tree
hi, my problem right now is:

in my intro cine i have a my intro credits, after that it pans to the camera where it shows the first cine. the problem is that when it first shows the cine you can see my units dying, which i dont want, i want it so that they will already be in the "dead" animation when it shows them.

what i dont understand is what is wrong with my trigger:

E: map intialization
C: none
A: Animation - play Unit X death animation

even with the event being map intialization or time elapsed 0.1, it still shows them dying when i want them to be dead already.

plz help
01-25-2004, 09:12 PM#2
Darimus
Try actually killing it, or using the Create Corpse action
01-25-2004, 10:52 PM#3
tree
but what i would like is that the body is still there.

with killing it and creating a corpse there is already a corpse

if u have played the orc campaign, in the begining there is a grunt that dies and i want it like that where the body is still there, i got that, but, the problem is i dont want it so u can see the unit actually fall, when the camera is on it i want it so they are on the ground already.

thanks
01-26-2004, 12:17 PM#4
lordcarnage666
create a permanent corpse.
01-26-2004, 12:35 PM#5
The_Inquisitor3
easy.... make a permanent corpse and put the death animation first of all.....

then use the filter FAde out and pan the camera on the units... so.. u will not see em fallin cuz all will be BLACk... then put FADE IN too se the fallen people already dead.... it just a trick... u will actualy see em fall (the camera will me looking at them... but the screen will be black at the falling time... works for u?