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A really brain stumper........

01-26-2004, 12:21 AM#1
|LMM|Duff_Man
OK i know i've made a few topics about trigg help i the last week or so , but please continue, i'm learning more and more so you guys don't have bail me out every time:bgrun: . But anyways heres the event/condition i need

My map is divided by 4 islands
each with 3 start locations.
Each island is relatively small so the islands are going to need to be allied
What i need is this
a trigger that allies all players that own units on one island
but i have absoulty no idea what the event/trigger would be for this,
if it helps event wise, each player should have one thing in common,a trigger killed an ice revant and 3 ghosts where their base used to be and it created units for them

Thanks in advance,
~Duff
01-26-2004, 12:53 AM#2
Ligature
Er... It doesn't sound like you need this to happen during the gameplay; why not just set it up at map initialization?

(Edit) or for that matter, why not use custom forces?
01-26-2004, 02:03 AM#3
|LMM|Duff_Man
i do need it to happen during gameplay
01-26-2004, 02:06 AM#4
Ligature
You want them to be enemies when the map starts, but then at some point they ally with each other...? Well, when do you want them to become allies?
01-26-2004, 03:04 AM#5
|LMM|Duff_Man
its not the action trigger i'm worried about,it's the event/condition 4 it. it's very complicated but here it is


Race Selection Trigger
At th begining of the game, each player(6) starts with a wisp and chooses there race, the way i worked the triggers, it doesn't matter what player number you are, if you pick humans you'll still get starting location 3 , for instance in JohhnyPhoenix(P1) in one game choose humans , then recreated the game and JohhnyPhoenix(Now P5) choose humans again he would still start the same place, Like Undead allows starts in one given place and it never changes.

Ally Triggers
I need there to be a condition /event that whatever players are on the island are allied, regardless of who thoose players may be.For instance, if JohnnyPheonix got humans , humans start on the 2nd island along with Night Elves and Naga,Even though player number speaking they muight be P1, P6 and P3.

I hope at least some of that explains it, thats the best i can do :bgrun: , perphaps someone can translate



Thanks in advance

~Duff
01-26-2004, 04:02 AM#6
Narwanza
Well, find a way to know when every player has chosen thier race, and then run a trigger that sets the ally properties to allied.
01-26-2004, 04:20 AM#7
Newhydra
Why bother doing that? Just maintain X different player groups, one for each race, add players to the proper player group when they pick a race, and ally everyone in that player group....This isn't the most efficient method, but it'll work and its simple...
01-26-2004, 11:18 PM#8
|LMM|Duff_Man
Quote:
Originally posted by Newhydra
Why bother doing that? Just maintain X different player groups, one for each race, add players to the proper player group when they pick a race, and ally everyone in that player group....This isn't the most efficient method, but it'll work and its simple...


wait wait, i don't understand, my question was how would i do the event/condition? somebody translate?
01-26-2004, 11:39 PM#9
Ligature
He means whenever a player chooses a race, add him to a player group, and ally all members of that player group with him, and ally him with all members of that player group. So you don't need a separate trigger, you just need additional actions in your trigger that is currently assigning the player a race. (and a few more variables)
01-27-2004, 12:09 AM#10
|LMM|Duff_Man
cool cool thanks alot Narwanza, Ligature and NewHyrda

~Duff