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What editor should I make next?

10-01-2002, 12:52 AM#1
AquaDaishi
I'm about through with mdx files.. And I'd like to move into a different category, so anyone have any ideas? I was thinking about a spell/item editor, but not sure how helpful that would be.

-Fredric
10-01-2002, 02:22 AM#2
4d5e6f
maybe you should finish up your mdx text edit so it has model editing
10-01-2002, 02:31 AM#3
AquaDaishi
Why? KMK's importer/exporter works, and it would be a missuse of my skills/talents to just do something that someone else has already done, and not help out the community at all..

-Fredric
10-01-2002, 02:39 AM#4
Darky
well..... i don't have 3ds max :( and gmax does not support export... so it WOULD be nice to have a complete conversion for something editable in milkshape.... 3ds?
10-01-2002, 05:19 AM#5
Guest
spell/item editor being useless eh?

OK IM HERE TO CONFISCATE ALL YOUR DRUGS, HAND THEM OVER!

how on earth would that be useless? my retarded *** can't even open a file!!! i'd love to have that in my toolbox-o-warptardy-things, anything to make making a uniquely unique map more unique!
10-01-2002, 09:53 AM#6
Guest
Quote:
Originally posted by Exodus
spell/item editor being useless eh?

OK IM HERE TO CONFISCATE ALL YOUR DRUGS, HAND THEM OVER!

how on earth would that be useless? my retarded *** can't even open a file!!! i'd love to have that in my toolbox-o-warptardy-things, anything to make making a uniquely unique map more unique!

Modders prefer using hand as you have more control over it. Note that the spell effects in a multigame can be achieved by using triggers, you only need to change the description etc
10-01-2002, 11:57 PM#7
4d5e6f
and anyway, dod finish your editor so itll be easier to edit and make our own mdx files. kmk's import/export needs you to, after exporting, convert the original and the edited mdx to mdl and then copy past all the stuff into the original. too mcuh work if your ask me.
10-02-2002, 06:53 PM#8
Guest
If somebody could make editors that makes creating spells etc more accessable, that would be ret. A great deal of people are discouraged from modding because of the complexity
10-04-2002, 11:16 AM#9
Guest
Spell editor using the unit editor layout
10-04-2002, 11:35 AM#10
Guest
spell editor:D spell editor:D spell editor:D spell editor:D spell editor:D ......
10-04-2002, 03:09 PM#11
Master Sebi
plz before you make next editor. make the obj to mdx converter ability for multitexturing !!!! this is very importand.

Thx, Sebi
10-04-2002, 09:10 PM#12
Darky
screw spell editing :/

oh... the mapping still doesn't work :(
10-04-2002, 09:33 PM#13
Guest
What about making an AI editor. One that can make it more realistic to go against a computer, lets em use towers and stuff
10-04-2002, 09:35 PM#14
MasterSlowPoke
Well, whatever it is, please do not make it a WYSIWYG editor.
10-04-2002, 09:39 PM#15
Guest
Spellz... Every1 whats one.... Whos gonna rise to the challenge???