| 01-26-2004, 11:26 AM | #1 |
Im making custom item tables for my rpg. How would I add custom item tables to enemy units that arnt already placed on the map? I dont want to place every unit on the map, and don't even think I would be able to because of the limit. |
| 01-26-2004, 11:23 PM | #2 |
so is it possible? |
| 01-27-2004, 05:27 AM | #3 |
I don't see a direct trigger right off-hand, but you could always just run a seperate trigger when the unit dies. Then use a random number and create an item table off that and then create the item at the position of (dying unit) |
| 01-27-2004, 09:16 AM | #4 |
give a exemple please !! =] |
| 01-27-2004, 09:58 AM | #5 |
ya thats what I thought would be the only way. They should add a trigger -add custom item table to unit. Now im going to have to do like 100+triggers 1 for each guy and all the items possible i want from him |
| 01-28-2004, 02:45 AM | #6 |
ima bump this 1 more time just in case it is possible. Its a huge rpg and I dont wanna do it through some crazy long trigger for EVERY GUY. btw to the person who said give an example heres the way im probably going to have to do it. event: unit dies condition: unit = to zombie, (i will need to make 1 for every unit type) action: random interger between 1-20 action: interger = 1 then do create item ankh at place of dying unit action: interger= 2 then do create random level 2 item at dying unit action: interger = 3 then do nothing then I just do that for whatever items I want at least thats what I think he ment, thats how I did it with my last rpg hopefully I wont have to do it this way, but im to far in my rpg to quit it, so if I have to I have to |
