| 01-26-2004, 10:10 PM | #1 |
Hi guys, Just wondering if this is possible. I've tried giving them the Inventory (hero) ability, and the unit inventory (human) ability, but it doesn't wanna work for me. If you know how to do it, please let me know... cheers. -Ventura AUTHOR of VQuest - http://maps.warcraftiii.net/maps.php?id=5487 |
| 01-26-2004, 10:13 PM | #2 |
Permanant summons I believe can have inventories Its a known bug. Giving a unit a life timer (that thingy that shows how long it is till he dies) removes the ability for that unit to have an inventory. |
| 01-26-2004, 10:25 PM | #3 |
I think I'm with you. It's not working because when I created my summoned units I just copied and modified other summoned units, whereas I want to copy and modify a normal unit.. right? I'll give that a go and see if it works, cheers... -Ventura AUTHOR of VQuest - http://maps.warcraftiii.net/maps.php?id=5487 |
| 01-26-2004, 10:26 PM | #4 |
I'm saying it doesn't work. Except on permanant summons because they don't get the buff applied to them. |
| 01-26-2004, 10:30 PM | #5 |
how do i add/remove/calibrate the life timer of a unit???? |
| 01-27-2004, 03:36 AM | #6 |
for removing life timer cna you not set the duration to 0 (permanent and then usee triggers to remove the unit when its time is up. |
| 01-27-2004, 09:44 AM | #7 |
Has anyone been able to get this to work? The life timer goes away when I set the ability's duration to 0, so technically it becomes a permanent summon... but for some reason because it's a summon it just can't have an inventory. If anyone else has more luck, let me know how you did it :) cheers... -Ventura AUTHOR of VQuest - http://maps.warcraftiii.net/maps.php?id=5487 |
| 01-27-2004, 09:48 AM | #8 |
Make it a Permanant unit, but via trigger have it die after say 55 seconds. don't know how you'd do the timer, but thats my idea. |
| 01-27-2004, 09:51 AM | #9 |
where can i ADD/Modify the life timer of a unit??????! |
| 01-27-2004, 10:32 AM | #10 |
The_Inquisitor3, if you set the duration of the ability to 0, the unit becomes permanent. As in, it no longer has that life timer bar. They still don't have an inventory though, nomatter what inventory abilities I give them. Bummer :( -Ventura AUTHOR of VQuest - http://maps.warcraftiii.net/maps.php?id=5487 |
| 01-27-2004, 11:32 AM | #11 |
why dont u just replace the unit??? unit finish casting an ability Ability being casting is equal to Mirror Image! Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) matching (((Matching unit) is Summoned) Equal to True)) and do (Unit - Replace (Picked unit) with a BladeMaster using The old unit's relative life and mana) that way the mirror image will turn into a REAL blademaster.... :O this is the example.. u have to use an identical unit of the summon but with the inventory ability |
| 01-27-2004, 12:49 PM | #12 |
That's a good idea, I'll have to try it that way and see if it works. ... Cool, it works. I don't like how the unit flashes quickly though when its summoned (which is what you get with it being replaced), so I might just set the ability up to spawn an invisible unit and have the new unit use its own default health and mana values. Thanks for your help The_Inquisitor3. I'll credit you for the idea in the next version of my mod :) -Ventura AUTHOR of VQuest - http://maps.warcraftiii.net/maps.php?id=5487 |
| 01-27-2004, 02:36 PM | #13 |
better use a special effect too.. like like create special effect at position of picked unit bla bla bla... :foot: |
| 01-27-2004, 03:06 PM | #14 | |
Quote:
Well In VexHA I made A chaos Image skill for the fel orc blademaster, I based it from Storm, Earth and fire, made a dummy fel orc blademaster that isn't a hero but has the inventory hero ability , hero armor and hero damage, and I also used This system |
| 01-27-2004, 07:03 PM | #15 |
cool...:D emote_sweat |
