| 10-01-2002, 03:13 AM | #1 |
I have one with 6 buttons, and the first 5 work fine. The 6th, however doesn't. It doesn't even recognize it being pressed, little alone actually register as the correct button. (The 6th, does, however show up as a pressable button, it just doesn't register when you click it) Does anyone have an ideas on what may be wrong? Or is this just (another) limitation? I could post the trigger 'code' but the fact that 1-5 are done correctly, and that the 6th is a copy of those, so I don't think that is what is wrong. |
| 10-01-2002, 04:20 AM | #2 |
Guest | That's the limit. |
| 10-11-2002, 02:08 AM | #3 |
Just thought I would bring this post back up because with ver. 1.03, the max is 12! |
| 10-11-2002, 02:21 AM | #4 |
I've yet to actually try it but I might...Anyway This should cuase superiki to apear argue with me and then update his dialog engine to support 12 buttons. |
| 10-11-2002, 05:40 PM | #5 |
Guest | superskis dialog engine quite easy to use...... but i wonder what happens now do i have to send 12 sets of name,trigger,buttonhokey now? :( |
| 10-11-2002, 09:43 PM | #6 |
If twelve buttons work then the engine will soon support them. I'll try everything to make it as convenient as the 5-button version. :D @weaaddar: I won't argue with you. Why should I? I will of course upgrade the engine. ![]() @ogz: You're right. Calling a function with so many parameters is not the right way. I'll think about something better. Wish me an inspiration. With or without engine: a 12 button dialog is a big bunch of code. Oh my! |
