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Is there a max number of dialog buttons you can have?

10-01-2002, 03:13 AM#1
MiCroSlave
I have one with 6 buttons, and the first 5 work fine. The 6th, however doesn't. It doesn't even recognize it being pressed, little alone actually register as the correct button.

(The 6th, does, however show up as a pressable button, it just doesn't register when you click it)

Does anyone have an ideas on what may be wrong? Or is this just (another) limitation?

I could post the trigger 'code' but the fact that 1-5 are done correctly, and that the 6th is a copy of those, so I don't think that is what is wrong.
10-01-2002, 04:20 AM#2
Guest
That's the limit.
10-11-2002, 02:08 AM#3
Draco
Just thought I would bring this post back up because with ver. 1.03, the max is 12!
10-11-2002, 02:21 AM#4
weaaddar
I've yet to actually try it but I might...Anyway This should cuase superiki to apear argue with me and then update his dialog engine to support 12 buttons.
10-11-2002, 05:40 PM#5
Guest
superskis dialog engine quite easy to use......
but i wonder what happens now
do i have to send 12 sets of name,trigger,buttonhokey now? :(
10-11-2002, 09:43 PM#6
SuperIKI
If twelve buttons work then the engine will soon support them.
I'll try everything to make it as convenient as the 5-button version. :D
@weaaddar:
I won't argue with you. Why should I? I will of course upgrade the engine.
@ogz:
You're right. Calling a function with so many parameters is not the right way.
I'll think about something better.
Wish me an inspiration.


With or without engine: a 12 button dialog is a big bunch of code. Oh my!