I have a function that groups 5 units and tells them to move to a region 3 1/2 screens away, they move half that way and then they turn back... is there anyway to make it so they don't turn back and go to there initial starting position?
i used the search function and found what i assume you are talking about (AI - Ignore units gaurd position). I grouped my units into Creep_Attack_group_2, i woke them up, set ignore guard position, told them to go to a pre-set region, and... no change, half way there they turn around... any thing else i need to do?
Erk. Well there's quite a few things I would try - first I would try things like "Ignore all unit guard positions" for this player at map initialization. If that won't work I'd try out "Recycle unit guard position." After that maybe editing the units themselves so they had an infinite guard distance? I don't rightly know. If you do come up with a solution please post a reply here, 'cause I'd like to find out the answer too!
If they are creeps... you can go into the game play constants and change creep gaurd distance, guard return time, if they are not creeps, i do not know. thanx for all the help by the way :D