| 01-27-2004, 10:17 AM | #1 |
i was wondering what program you used to compile the plugin for milkshape fukin gay *** ms visual basic 6 aint doing it properly hope u reply ure my god |
| 01-28-2004, 03:18 AM | #2 |
haha yeah i used msvc++ 6 too if i remember correctly the milkshape SDK is ****ed up, they spelled one of the libs wrong somewhere and you have to fix it before it will compile. come on IRC and ill help you... maybe what ya makin? EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDITED THE ****IN POST oh wait, you said visual BASIC you need ms visual studio, or msvc++ milkshape plugins are c++ i dont think the thing you said can do teh c++ |
| 01-31-2004, 05:29 PM | #3 |
yeh ive got VISUAL BASIC 6 C++ could u please point out were you have to chnage in order for the plugin to complie and also what exporter did u base your .mdl exporter? if u dont mind me asking:D |
| 01-31-2004, 08:49 PM | #4 |
i based mine off of the milkshape ascii exporter. you should be able to correct the spelling error easily, when you try to compile, and it tells you a file is missing, thats what needs to be fixed. once again.... why are you doing this? if you want more features in an .mdl exporter i would be more than happy to give you my code and you could work from that. i havnt touched the code since the 1 day i spent making the exporter. |
| 02-01-2004, 02:55 AM | #5 |
yeh it would be great if u sent me the code but im not 2 shure its wise posting it here just email it [email protected] oh umm forgot to mention i was thinknin of adding option before you export liek ummm have u ever used DEX exporter u know how u specify the animations and what type it is then it just writes it into your .mdl ..this would save time and i would make it so that u enter the milkshape frame and it automaticaly converts it to warcraft frames when u export anywayz thnx for the code ill be shure to tell everyone u made the plugin and i just added some features :) thnx bud |
