| 01-28-2004, 09:35 AM | #1 |
where does exp come from? Im making an rpg and I want it so every unit has a set exp it will give. I always heard that exp came from the food they take, like chims give alot of exp because they take 5food, well I changed the food and the exp I got wasnt any higher and i set it to 300food. I changed unit level also that didnt seem to do anything |
| 01-28-2004, 01:41 PM | #2 |
No it doesnt depend on level, food, gold cost or something in the unit editor its: stats - point value so you can make peatants give more exp than tauren if you want :D |
| 01-28-2004, 05:13 PM | #3 |
you sure? I tried that to |
| 01-28-2004, 05:25 PM | #4 |
its the units level. Check the xp formula in gameplay constant. |
| 01-28-2004, 05:30 PM | #5 |
I dont have any of the exp fields changed at all the lvel factor is 0 and the level required field is at 100 |
| 01-29-2004, 01:24 AM | #6 |
any other ideas? |
| 01-29-2004, 02:31 AM | #7 |
The experiance given I believe is done with the level, and point value may also factor in. But another solution that you can use is give exp using triggers. Its not what you asked for but it works. Actions Unit Group - Pick every unit in (Units within 1500.00 of (Position of (Dying unit)) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions) Loop - Actions Hero - Add ((Point-value of (Dying unit)) / (Number of units in (Units within 1500.00 of (Position of (Dying unit)) matching (((Matching unit) is A Hero) Equal to True)))) experience to (Triggering unit), Show level-up graphics |
| 01-29-2004, 02:56 AM | #8 |
Events Unit - A unit owned by Player 10 (Light Blue) Dies Conditions ((Killing unit) is A Hero) Equal to True Actions Hero - Add (Point-value of (Triggering unit)) experience to (Killing unit), Show level-up graphics probably a little easier and it works the same way.. |
| 01-29-2004, 03:01 AM | #9 |
cool thanks that should work killing unit dont need to be a hero though I have alot of summons |
| 01-29-2004, 03:04 AM | #10 |
i work on RPGs a lot, i know the person that made the FF open RPG and im working on my own RPG as well anyway, PM me anytime u need assistance |
| 01-29-2004, 03:14 AM | #11 |
cool no problem. Might need help later not sure, I got alot done so far the attribute point system dex/str/vital/energy, the item system 100item levels that drop acording to the units level. The hero selection system (well I used vexorians hero system for this). Already made all the hero skills for every char. 5skills each 25levels, then a regular ability for evry1, then every1 has 2 special items that only they can hold which add 2more abilities, and all my upgrades life/armor/mana/damage. Then every character has a special upgrade like amazon has a range upgrade or necro has a summon upgrade and druid has a rabies. Trying to make a really cool rpg with bunch of options so its not always the same, and add new things that arnt seen very often, any1 else got some cool ideas? |
| 01-29-2004, 06:21 AM | #12 |
k I found out its some kind of bug with unit level. Dunno what i tried setting the game constants to really high #s to make it so unit level matters more nothing so i tried triggers like u guys mentiond add 30 x unit level expericance to hero. Helpd a very little not much (and i set unit level to 100 so I shoulda got 3k but was getting about 150. I also treid 100 x unit level. Somthing is wrong with unit level (btw I did set max unit level to 100 in game constants) dunno whats wrong with it but its not getting the right # So now i just have it set as 30 x point value of unit, and that works fine got 3k exp on a 100point guy, well 3025 how do I get rid of normal experiance added? just set all the exp fields to 0 under game constants? I only want the experiance from my triggers not +normal exp |
| 01-29-2004, 06:25 AM | #13 |
My sugestion is kill creeps and set the exp from creeps to 0 under game play constants. |
