| 01-29-2004, 06:41 PM | #1 |
I have followed the tutorial on this site on how to make a model from scratch and skinning it and UVM wrapping, but when I import myfile.mdx and use it with the Art - Model in the object editor, the error "Could not load myfile.mdl" accours.. Somebody know what I have to do? and YES every object is an editabel mesh! |
| 01-29-2004, 07:24 PM | #2 |
check the texture paths before importing. Export to mdl |
| 01-29-2004, 08:05 PM | #3 |
THNX THNX THNX THNX THNX :D :ggani: hehe, btw , needed to change the model name too |
| 01-29-2004, 08:34 PM | #4 |
Hey rightfield, so far I have been unable tp ut a model in game without a skin I usually have to just unwrap it and the texport it out Then I load the model as Model path: war3mapimported\Unit.mdx Skin path: Unit.blp It works like that, with the .blp path just being itself, nothing before it. How can I get it in game without a skin? |
