| 10-01-2002, 11:44 PM | #1 |
Guest | Ok, I have with me an AI file that the game can read, it is the Human AI. Now, what things must I change in the Human AI file to make it produce my own custom units? Which variables must be declared and what do I name them, the name of my custom unit? Thanks in advance for all answers regarding the AI. |
| 10-01-2002, 11:50 PM | #2 |
Guest | Here is a little more info on the subject: At the start, the computer has a single spider (peon spider) unit. With a trigger, I order him to create a town hall. Then I kick in the AI file. I need the comp to create peon spider harvesters (different unit than the first peon) and send them to the gold mine. I then need the AI to create certain units: It will make 6 basic spider fighters It will then make 5 towers It will make 6 advacned spiders Makes 6 Super Spiders It now makes a different building (spider barracks i guess) It makes spider shamen It makes King Spiders It now just keeps harvesting gold and replaces its killed units |
| 10-03-2002, 03:44 AM | #3 |
Guest | No one here specialize in AI? At least a resource website on it? I thought I remeber one guy who realyl knew this stuff. |
| 10-05-2002, 05:27 AM | #4 |
OK, it seems like you want to do a lot of stuff. Are you doing one map like this, a whole new race, or a campaign. It looks like you are doing a new race witch will have different attributes and names. So either way it seems that you will want to write your own ai file. This will be a little work. If you can answer those last questions I'll see what I can do. |
| 10-05-2002, 06:36 AM | #5 |
Guest | This is just for one map. It is kinda like a new mini-race, because there are no farms, and only a frew units a buildings. |
