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AI: I have questions, I hope you have answers!

10-01-2002, 11:44 PM#1
Guest
Ok, I have with me an AI file that the game can read, it is the Human AI. Now, what things must I change in the Human AI file to make it produce my own custom units? Which variables must be declared and what do I name them, the name of my custom unit? Thanks in advance for all answers regarding the AI.
10-01-2002, 11:50 PM#2
Guest
Here is a little more info on the subject:

At the start, the computer has a single spider (peon spider) unit. With a trigger, I order him to create a town hall. Then I kick in the AI file. I need the comp to create peon spider harvesters (different unit than the first peon) and send them to the gold mine. I then need the AI to create certain units:

It will make 6 basic spider fighters
It will then make 5 towers
It will make 6 advacned spiders
Makes 6 Super Spiders
It now makes a different building (spider barracks i guess)
It makes spider shamen
It makes King Spiders
It now just keeps harvesting gold and replaces its killed units
10-03-2002, 03:44 AM#3
Guest
No one here specialize in AI? At least a resource website on it?
I thought I remeber one guy who realyl knew this stuff.
10-05-2002, 05:27 AM#4
DKSlayer
OK, it seems like you want to do a lot of stuff. Are you doing one map like this, a whole new race, or a campaign. It looks like you are doing a new race witch will have different attributes and names. So either way it seems that you will want to write your own ai file. This will be a little work. If you can answer those last questions I'll see what I can do.
10-05-2002, 06:36 AM#5
Guest
This is just for one map. It is kinda like a new mini-race, because there are no farms, and only a frew units a buildings.