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Trig help...

01-30-2004, 03:26 AM#1
ZZiNo
Guess who needs more help!

Hey guys, im addicted to your helpfullness :P

What I need this time is a trigger that will give a player 1 lumber for every 25 kills. Without having to make a ton of triggers like... When killcount = 25,50,75...so on
01-30-2004, 03:47 AM#2
Narwanza
Code:
Events: Unit dies

Conditions:
Owner of (dying unit) not equal to player 1

Actions:
If (integervariable < 25) then
    set integervariable = integervariable + 1
    skip remaining actions
else
    set integervariable = 0
    add 25 lumber to player 1
01-30-2004, 04:39 AM#3
AllPainful
Or in your kill count trigger (if you already have such a trigger, like for a leaderboard or something) just do:
Code:
If Kills[Playernumber(owner of(killing unit))] mod 25 = 0 then give Player (owner of (killing unit)) +1 lumber

Mod gives you remainders for divinsion, so mod25 = 0 means 25 goes into with no remainders...
01-30-2004, 05:01 AM#4
Narwanza
Hmm.... which method to use..... they both work.... lol. Ya, AllPainful's idea will work fine too, I gues it is up to you to chose which one you want to use.
02-01-2004, 04:29 AM#5
ZZiNo
both ways are fabulous, but i stuck with Allpainful's since i do have that leaderboard :)