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How to impliment Tilesets?

01-30-2004, 09:14 PM#1
Mech-Sheep
I can't seem to find a way to do it... I just need to do the wood tileset for my map :D
01-30-2004, 09:24 PM#2
LegolasArcher
Advanced>Modify Tileset
or
Create a new map and choose it there
01-30-2004, 09:30 PM#3
Mech-Sheep
Custom Tilesets...
01-30-2004, 09:33 PM#4
LegolasArcher
Than go under the 1st dialog mentions and click modify tileset. Than replace and add tiles that way. You just cant change cliffs, so make your base tilesat the one with the cliffs you like.
01-30-2004, 09:45 PM#5
Mech-Sheep
I wasn't very clear...

I mean, custom-MADE tilesets.
01-30-2004, 09:49 PM#6
Eriond
The easiest way I can think of would be to import the tile then overwrite the MPQ file path, there by making grass or something to wood panelling... I dunno, that's how I'd do it, though I've never tried to do it..
01-30-2004, 09:54 PM#7
LegolasArcher
Ah sory about the misunderstanding. It sounded like you wanted to use a compination of tilesets for a forest map. Follow Eriond's instructions , that should do it...
01-30-2004, 10:38 PM#8
Lil Blue Smurf
Yeah, you do it just like you would a model skin, just import it and rename the file to the path of the tile you want to replace. You gotta restart WE after to see it just like a normal skin.
01-30-2004, 10:56 PM#9
Mech-Sheep
Yay! It works!

Thanks everyone!
01-31-2004, 01:58 AM#10
LegolasArcher
No problem. Was the path Under replaceabletextures? I may have to change the oathing and look of a tile for a map im helping with.