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testing map

10-02-2002, 03:02 AM#1
dtime35
this is a map to test a horse system i made plz test it and tell me what u think. I know there are some things that need working on.
10-02-2002, 04:42 AM#2
Guest
It is a good idea. However your opening text that goes on the screen when you start the map is only visible for like half a second. I had to figure all of the commands through the map editor. Also consider that when the unit enters the 'talk' region and he says 'are you here for a horse' make sure that you put a unit type comparison that says only a footman can trigger this, otherwise you could have a knight getting a horse and getting on the horse, meaning theres only one horse total. Maybe you could use cameras as well. Keep updating your map, I would be glad to help!!!
10-02-2002, 04:43 AM#3
Guest
Ah! one other thing make your 'horse seller' guy invulnerable, if he isn't people can kill him and then still buy horses.
10-03-2002, 02:48 PM#4
dtime35
Well on that map the horse thing is but a minor part I am making my own campaign and that is the horse u can by in the first village called Peron. I have going to make it later to where all u do is click the ppl to talk to them and many other things. The horse thing is also going to be tested more and i am trying to change models so it look better between horse and footman. So as I have said there is alot of stuff I still have to do.
10-03-2002, 05:38 PM#5
h0pesfall
good job and nice idea.

however....
Quote:
Ah! one other thing make your 'horse seller' guy invulnerable, if he isn't people can kill him and then still buy horses.

Don't listen to this noob :P if you're making a campaign or a serious map, you don't need anti-noob measures like making townfolks invincible. You want realism, not noob crap and whatnot. Let them kill the horse seller if they are stupid :) Then disable the horse buying trigger if that unit dies.
10-03-2002, 06:13 PM#6
Guest
Thats a good idea, i like that better than my invincible comment
10-03-2002, 09:51 PM#7
Dinadan87
Yeah but in RPGs and things there has too be limits to how much damage you can cause to neutrals (well unless of course your evil). It's sometimes good to some story in an RPG and if your character is supposed to be "good" he wouldn't go around killing civilians and even if he did it would probably make the story funky because important story people may have already died when they are supposed to be in a cinematic. Also seems likely that people would stop trusting you after a while. But maybe you could incorporate that into a game and make people, guards, bounty hunters, etc. come after you! :ggani:
10-04-2002, 03:22 AM#8
dtime35
Well I am still getting ideas down but I have a basic story line. But if anyone that is good at triggers, models, mods, and art want to help me lve a msg at [email protected] but I am doing the terrain myself.

-so far up to 6 maps
-custom voices
-custom models
-many things one map some maps will take a long time to finish=tourments,horsethings :),item collection, cimenamatics, some indoors, many many things
-custom music
-custom art
-custom spells
-custom almost everything :P

-Up to 6 heros u can end up useing that is incorapted into story
-Massive story(still need to type it up on comp)
-many things