| 01-31-2004, 06:50 PM | #1 |
I was wondering if anyone out their has made a trading system yet? |
| 01-31-2004, 07:02 PM | #2 |
what do you mean by trading system? |
| 01-31-2004, 07:33 PM | #3 |
A window pops up where you can maybe put items in and trade like d2 or something of the sort so you dont get ripped off by dropping. |
| 01-31-2004, 07:40 PM | #4 |
well that would be nice if we could create a menu to put items in... too bad we can't. |
| 01-31-2004, 07:40 PM | #5 |
Is thier anyway we can creat a trade system? What if we made it where they can trade and the hit the item and it makes a multyboard showing the item and the stats to it then you right click it to trade with other person? |
| 01-31-2004, 07:44 PM | #6 |
Well what you could do is something like this (not sure if it would work) Event-Player One types trade Conditions- Player 1 is next to another player's hero (or trader) action- A dialog appears on Player 2 Do you wish to trade Yes/No Set off another trigger Ports both players to a new area, with two neutral guys with inventory. Player one puts his items on unit "Player 1's Items" and Player 2 puts his items on his unit" A player types "Trade" "The other player says yes/no" If Yes give player one control of Player 2's trade units and player 2 player 1's unit. Then they type Finish, units go to neutral they are returned to their spot if No they gain control of there own trader and the same ending happens.... |
| 01-31-2004, 07:46 PM | #7 |
Had simmiler thought im just trying save space though..... |
