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Comments on Rise of Krill (spoiler, mainly for developers)

10-02-2002, 02:47 PM#1
Guest
Good first attempt, but noticed a few bugs...

The the claw guy's healing factor thingy says 0 mana for 0 damage... I assume u are going to put values in soon

Same goes for the krill's iceblade...

Some of the Troll Shaman Hero's quotes can't be heard.

Now for the constructive criticism... kinda stopped at map 3... due to problems I find... :P

Good points:
1. Liked the concept of the ambush part in map2...
2. Liked how you used the Prophet part in map2 again...

Hwr, I have big general complaints and small specific ones.

General:
1. I hate the mazes. I dun really think people enjoy walking all over the map juz trying to find dat little spot they missed. I don't. Especially when the 'walkways' are so tight, which leads me to the 2nd pt... Maybe u can make the pathways more obvious so ppl won't miss it...

2. Can you make the corridors larger and wider? I can't move more than one guy along the paths most of the time... with the AI pathing, half the time they walk all over the place... not good... it's irritating... this is wat made me stop in map3... I think you can cut down the side quests...

3. Can you make it less lengthy? Maybe 50 kills instead of 100 for map 2, then WIDEN the paths... hee... I think you can actually widen the paths and reduce the no. of monsters needed to kill... juz a suggestion... if 50 seems small, swap some footmen for knights and use tougher creeps etc...

4. Maybe you can combine the 1st 2 maps into 1? Say the player spends 1st 10 mins finding Krill, then the rest of the time in satisfying Krill's desire for revenge and blood...

Specific:
1. Maps 1-2 are a wee bit too easy... and 'cos of the pathing, only half of the units given are used anyway... I think u can take away some of the player's units, maybe 1 grunt or 2, from the starting force, and reduce reinforcement size a bit. AND WIDEN THE PATHS...

2. The voices sound a bit wierd. Doesn't quite mesh in with the blizzard voices...

Conclusion:
Sorry for only commenting on 3 maps, map 3 is juz a very big pain to play in...

I dun care wat changes u decide to make... but for certain I want the PATHS WIDENED, or I won't bother playing it if all the maps have the same problem...