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Attach points for Arthas?

02-01-2004, 11:19 AM#1
Zarniwoop
Now, it might help you if you download the NerzuelArthas file (in the DL section, or on the front page) if you're going to help me.

Right. Since I want to keep down the size of the map, I can't use the whole NerzuelArthas file, since it's something like 1 MB or so... ah, maybe "alittle" less, but it's way to big.
So, what I want to do is to import the helmet (casqueNERZUL.mdx & casqueNERZUL.blp) and attach it to the Arthas model, wielding frostmourne (thou it's not really Arthas; it's skinned)

But it doesn't work.
Special Effect - Create a special effect attached to the (head) of Arthas [Wielding Frostmourne] 0005 <gen> using war3mapImported\casqueNERZUL.mdx

That should work, but it doesn't. Nothing shows up on his head. Now, I've come to the conclusion that...
1) Maybe I can't just import the two helmet files to a map, but I don't think so, since they show up in the WE when I change a unit's Model File to casqueNERZUL.mdx (although the unit doesn't show up in the game)
2) I don't know the right attach point for Arthas. What is it?
02-01-2004, 01:34 PM#2
linkmaster23
Hrmmm... The model is most likely not agreeing with the skin(blp). Ill go download that model and see what the path of the skin should be. Be right back.

- Slayer -

This is the Blp for the helment.

Textures\casqueNERZUL.blp

If that doesnt work tell me.
02-06-2004, 01:46 AM#3
[Death]
Or the guy didn't add the attachment points. Lazy people :P.