| 02-02-2004, 01:25 PM | #1 |
could someone tell me what does change the priority in the player force ally priority?? what does: none, low, high do ? what are they for? if i want all player to be enemy should i manually trigger them to consider other player as enemy ? or is there another way? can they change their alliance? and can i prevent them to change it? please answer these question for i am not sure about the answer and i would gain lot of time in my trigger if i knew for sure.. thanks to everyone willing to help. 8)) |
| 02-02-2004, 04:09 PM | #2 |
Yeah, If someone could tell me what the High/Medium/Low priority does, I don't understand it either. NEWays, to make people enemies/allies you can change the 'Forces'. Make a force, and If you want them to be allied tick the 'Allied' box. This makes he players in the selected force all allied. If you don't tick it, the players inside the force can unally each other. And yes, you can lock/unlock the alliances via triggers. |
