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Maxing one doodad/making larger brush

02-02-2004, 05:22 PM#1
Peacerich
I need to have, lets say a "tree", maxed over the whole map. Or this will take years with the editor lag i have. Is there any way to do this quickly?

(not making 2 large, copying that, pasting 2 of those, copying that etc.)
02-02-2004, 05:32 PM#2
DoCa-Cola
I'm not really sure WHY you want to do it, but the easiest way is CnP. But I don't recommend doing it. Because putting trees in every square of the map will make the game lag extremely.
02-02-2004, 05:50 PM#3
Newhydra
You can do it with triggers, not a hard one...
02-03-2004, 05:54 AM#4
Peacerich
You are right, i should have explained more.

Im making a warcraft map with same gameplay as dungeon keeeper2.

Which means i will have mud blocks all over the map, just a few lava rivers and such (the blocks doesnt lag, dont worry about that). So i would save alot of time by having em all over the map and THEN start deleting a few on those spots.... Mayb this is impossible, just though there were some sort of command for filling the map