| 02-03-2004, 01:09 AM | #1 |
Well, my old thread got deleted or something, so here I go again. I need some terrain for my game, and I'll tell you what makes my game better then others. Abilities - Heroes learn abilities that act as general categories for other skills. Things learned are things like "Swordplay" "Fire Magic" or "Shapeshifting". Many heroes have some of the same skills (Both Paladins and Clerics will have "Healing Magic" for example). You find or buy tomes to learn or upgrade abilities, but using them requires certain amounts in this skills (To learn Summon Bear you would need some amount in "Summoning" and "Earth Magic"). Many abilities are sold in shops scaterred throughout the land that have randomized stock, you can't just remember where to get a good ability and go there every time! Many abilities will only be earned from quests or by slaying powerful monsters. Items - Weapons will have an extraordinary amounts of properties. The game keeps track of the weapons attributes in custom values, and applies the properties to the player with triggers when the player equips the item. It may also be possible to upgrade weapons by using special runes to add additional attributes, but I havn't decided. Bows require arrows to fire (but archers have other attacks that aren't very stronger, but usable as a last resort if out of arrows), and wands and staves may grant bonuses to specific abilities. Quests - The quest system is randomized. Every once in a while, a random NPC will have a quest (It is shown by an exclamation mark). If you go to the NPC, it will generate a random quests in which you either kill a certain number of a type of monster, kill a certain "boss" or "champion" monster, or find a certain item and return it. The rewards can be EXP, gold, items, or abilities. Monsters - Monsters spawn somewhat randomly. A large area will spawn the same strength units, so you don't have to worry about a high level creep spawning outside the first town, but you cannot simply camp a specific spot, you may have to look around for more monsters that have spawned. Another nice feature this will have... As you kill more and more of one type of monster, their hatred increases (it decreases over time). If the hatred gets high enough (if you kill a lot in a rather short time), then a "boss" or "champion" type will spawn next. These will be the same unit type as what you were killing (I won't have to make a ton of new units) but they will receive special buffs that make them MUCH stronger then the normal units, and killing these is also more rewarding, and required for completion of some quests. I am considerring a save/load password system. I know how to do it in such a way that it is impossible for someone else to use your character that you tell the password for, and it will be highly unlikely that you will get a good character just by guessing a password, thanks to a checksum. The only problem is that the password for this game might be rather long with the large custom values of the items. Still I may be able to optimize it enough for this to be manageable. I need some nice terrain for this, because I suck at it, and I would hate for such a project to be wasted simply because of bad terrain. If you can help me, please post here. |
| 02-03-2004, 02:02 AM | #2 |
wait what if the person changes the way they look so they don't look like themselves? A black guy could even turn white! (you know who I mean) The you just kill lots of innocents and the person DOES escape your wrath. Sorry for going off topic I just concerned... emote_confused |
| 02-03-2004, 03:04 AM | #3 |
I'm glad to hear your willing to help. I'm not looking for anything really crazy, but if you have nothing better to do and really are interested in helping me, I will gladly accept your help, and give you full credit for the terrain, of course! I will E-mail you some of my requests for the terrain as far as how it should look, but it's mostly up to you. After all, if I knew how to make terrain look good, I wouldn't be asking for help in the first place ;) I don't have time right now, so I'll E-mail you tomorrow afternoon after I have planned the terrain some more. I've been slow on this project due to an editor error that messes up my triggers, which I will be able to fix shortly. Until then I will be able to do only a little bit of work, only on units and abilities, since they do not mess up the editor, but once it is fixed I will once again be back to work. By the way I'm a pretty slow worker... I do good work, but it takes me a while, so don't expect too much stuff from me too soon even once I do get this problem fixed. Again, thanks for offering your help, with your help this will become a fantastic work! |
| 02-03-2004, 07:08 PM | #4 |
i would like to help you out. I'm not part of an elite mapping clan or anything, but i love to design maps. The part i suck at is all the triggering stuff, but if you want a good looking place I'm your man. email me at [email protected] with some details and I will help. Also I am good with character and story development. I've been part of a few Persistant World servers for Never Winter Nights. let me know, thanks |
| 02-03-2004, 08:30 PM | #5 |
TrainSpotter, if you are good at terrain I would like your help. To be honest, I'm a little uncomfortable working with an elite map group, since I may not meet expectations... Anyone who will help, show me a small sample of some of your good terrain, and I will see who's I like best. |
| 02-03-2004, 10:42 PM | #6 |
I'll work on something tonight, however please give me a little direction. What are some of the things you are looking for? A whole map with a theme, a detailed part of a map? I would rather do a small sample of like a city or a dungeon than a whole scale map, please list some of your criteria. |
| 02-04-2004, 12:49 AM | #7 |
Oh how annoying... I typed a huge thing a few hours ago but didn't submit, then I got distracted... Ok I need a good sample of your terrain with Lordaeron Fall tileset (it can be small, but a good demonstration of your ability). If it is good, I will ask you to expand the small thing you made, or I will use it in my map and ask you to make more parts. If you can't do a big map and only want to do small parts, that's fine. Just keep in mind that there is no rush, if you worried about having enough time to do this. Like I said, I'm a slow worker, so I don't expect any of you to work very fast either. Just get me a demonstration of your terraining. If I approve, I will tell you what you need to do. And here is some more information on the heroes available in the map, for anyone who is interested! At the beginning, the player will choose either Warrior, Rogue, Mage, or Acolyte. After a short while (it doesn't take long), you will advance to the next rank. You choose between 3 different classes, depending on what your initial choice was. The classes available, and there abilities, are listed here. Warrior - Guardian - Defensive Tech, Basic Healing Magic, Swiftness, Basic Axe Skill, Basic Sword Skill Dark Knight - Dark Magic, Offensive Magic, Offensive Tech, Poison Tech, Basic Axe Skill Berserker - Defensive Tech, Offensive Tech, Swiftness, Advanced Axe Skill, Advanced Sword Skill Rogue - Archer - Advanced Bow Skill, Basic Dagger Skill, Offensive Tech, Swiftness, Enfeebling Magic Thief - Advanced Dagger Skill, Basic Bow Skill, Poison Tech, Swiftness, Traps Ranger - Nature Magic, Traps, Basic Bow Skill, Basic Dagger Skill, Swiftness Mage - Necromancer - Summoning, Dark Magic, Advanced Offensive Magic, Poison Tech, Cold Magic Wizard - Advanced Offensive Magic, Fire Magic, Enfeebling Magic, Cold Magic, Dimensional Magic Druid - Nature Magic, Summoning, Shapeshifting, Basic Offensive Magic, Earth Magic Acolyte - Chaplain - Holy Magic, Advanced Healing Magic, Basic Enhancement, Dimensional Magic, Banishing Shaman - Nature Magic, Basic Healing Magic, Advanced Enhancement, Traps, Fire Magic Paladin - Holy Magic, Basic Healing Magic, Basic Offensive Magic, Defense Tech, Banishing I'll post more information on specific skills and abilities later on! |
| 02-05-2004, 01:31 AM | #8 |
Well, I decided to actually give terraining a try after I was inspired by some screenshots I saw. And here is what I got! It's a lot better then I expected from myself, this is honestly the best terrain I have ever done, in fact, it's the only GOOD terrain I've ever done. I guess it's no pro job, but I think it's pretty neat and it definatly beats most of what you see in maps these days. By the way, the pathing on each level of the platforms works properly too... |
| 02-05-2004, 11:49 AM | #9 |
The woodstuff thingies look like shit, but else then that :D |
| 02-05-2004, 09:16 PM | #10 |
Well it's supposed to be like a dock, But I guess I'll get rid of the top level of the wood platforms, which are actually enormously big tables sunk into the ground. I'm also going to make the cliffs in the back into hills instead so it will look better, and I will add torches and things around the town to make it better looking. I might get rid of the table things altogether, but I was kind of going for a city built on docks, so I at least want the bottom level to stay wood, probably... |
| 02-06-2004, 12:51 AM | #11 |
Here's some updated terrain. You'll notice I did away with the wood platforms at the upper levels, and that I removed the cathedral and replaced it with some windwills, granaries, hay, and tavern. A cathedral like that seemed out of place in this small town... You can also see the path into the mountains which I began to make (on the left). There's a nifty creep camp at the top, but you can't really see it because of the zoom. I'm going to start a new topic, since there isn't much need for a terrainer anymore now that I've figured out that I'm not as bad as I thought I was. |
| 02-06-2004, 12:55 AM | #12 |
here is a simple lookout of a runied fountain place, maybe like a ancient worshiping place |
| 02-06-2004, 01:07 AM | #13 |
ARG !!! NOOO!!! loading your map caused my editor to crashed, which means I lost everything I just did (everything in the last screenshot). I have to do it all over again... This terrain isn't bad, but I'll make a few changes to it before I use it, if that's alright. I'm now accepting any pieces of terrain in Village Fall tileset, if you want to assist me. The terrain can be sort of a quiltwork of my own work among little bits and pieces from any of you. Any contributers whose terrain is used will get credit. |
