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units range over walls

02-03-2004, 01:45 AM#1
renao
I made a great keep in one of my campaign's maps. I made the battlements of its walls using cliffs, like "raise two", "raise one", "raise two", "raise one" to look like battlements and so...

But the problem is that the ****ing archers just can't see enemies and fire through the walls, even the lower ones (those which would be the gaps between the battlements). The question is: is there a way to make units see through the lower walls, at least? Please, say there is!
02-03-2004, 01:51 AM#2
Hunter0000
try using the "low wall" doodad instead of cliffs, its looks just as cool.
02-03-2004, 02:43 PM#3
renao
Hmmm, maybe, but it doesnt look as cool...

Maybe I should use just 1 level cliff to make the battlements... damn... There must be a way...
02-03-2004, 04:09 PM#4
ubern00b
take the small wall end model, jack its selection scale up to 3-5 ( dpening on size of keep) and use a flat surface to put them on. put a pthing blocker under it so they cant walk thorugh, and they will still be able to see past it, because the pathing size is much smaller
02-03-2004, 05:50 PM#5
Dark Illidan
give vision with triggers to the other side where the archers are shooting? then they can see already? how about that
02-03-2004, 08:19 PM#6
Shimrra
Try creating a visibilty modifier outside the wall.