| 02-03-2004, 01:45 AM | #1 |
I made a great keep in one of my campaign's maps. I made the battlements of its walls using cliffs, like "raise two", "raise one", "raise two", "raise one" to look like battlements and so... But the problem is that the ****ing archers just can't see enemies and fire through the walls, even the lower ones (those which would be the gaps between the battlements). The question is: is there a way to make units see through the lower walls, at least? Please, say there is! |
| 02-03-2004, 01:51 AM | #2 |
try using the "low wall" doodad instead of cliffs, its looks just as cool. |
| 02-03-2004, 02:43 PM | #3 |
Hmmm, maybe, but it doesnt look as cool... Maybe I should use just 1 level cliff to make the battlements... damn... There must be a way... |
| 02-03-2004, 04:09 PM | #4 |
take the small wall end model, jack its selection scale up to 3-5 ( dpening on size of keep) and use a flat surface to put them on. put a pthing blocker under it so they cant walk thorugh, and they will still be able to see past it, because the pathing size is much smaller |
| 02-03-2004, 05:50 PM | #5 |
give vision with triggers to the other side where the archers are shooting? then they can see already? how about that |
| 02-03-2004, 08:19 PM | #6 |
Try creating a visibilty modifier outside the wall. |
