| 02-03-2004, 11:26 AM | #1 |
I'm in need of a skill that gives a % chance (I need to be able to alter the %) to avoid a ranged attack - piercing damage, that is. Can anyone, you know, do a map and put it here (or e-mail me) Or you can just tell me how to do it |
| 02-03-2004, 04:48 PM | #2 |
only thing i can think of would be: take mountain giant hardening skin make it ranged attacks only set your % make it absorb 9999 dmg with 0 minimum |
| 02-03-2004, 05:17 PM | #3 |
could you make a new ability using evasion, but make it only for ranged attacks, and make the % whatever you want for the levels |
| 02-03-2004, 07:31 PM | #4 |
With Evasion, you can't choose what it evades, so that won't work :) Defend might be a way, but it won't be exactly 'dodging' it... |
| 02-03-2004, 07:41 PM | #5 |
use defend, change only specific parts of it, set something about ranged attacks to 0, and it wil lbe dodging it... OR make an RangedAttacks Miss aura.... |
| 02-04-2004, 07:35 AM | #6 |
ok, thx for the help, I'll see what suits me best... |
| 02-06-2004, 08:58 PM | #7 |
mine. add to the trigger floating text Miss! over the unit or Dodge! for 0.5 secs |
| 02-06-2004, 09:44 PM | #8 |
I believe that this could be done using triggers, and custom vaule or some other tracking thing that could detect if the unit was in a ranged unit group. Event - If Your Hero is attacked Bolean - Hero has X skill Action - Set Variable (RDM Number) to a number 1 - 100. If RDM Number is less then Skill Level x 10 (or what ever %) Take last damage and heal hero back last damage, or you could make the unit invulnerable for one second. The first way, the unit, if it would die from the attack it would still die, the second way, the unit would be invulnerable! (for one second) Oh yeah, just play a little message too. |
