| 02-03-2004, 12:41 PM | #1 |
Hi... first of all look at the picture ive attached... good what i need is a spell that creates a tornado every "100" of the "Distance" from the "Caster" to the "Target" every one of theese tornados have to do a certain damage at that specific point with a radius of 300... after the applyed the damage they would have to disappear... plz help me on this thx in advance ~chemo |
| 02-03-2004, 12:43 PM | #2 |
doh forgot to attach the image.. here it is ://// |
| 02-03-2004, 01:21 PM | #3 |
If you wanted to do it the easy way, you could always base it off impale, set the stun duration to 0 and change the impale graphic to Unit - Tornado. That may not be exactly what you wanted but it's pretty close. Alternately, you'd need a complicated mess of triggers like multiple ones of this (Pick every unit in (Units within (300) distance of (Position of Casting Unit with Offset (x,y))) and do (Set Life of Picked Unit to (Arithmetic - Life of Picked Unit - z)) at every point where you wanted to create a tornado, the exact number of tornados based on the distance between caster and target, and where x and y are defined by the direction your spell is travelling and z is the amount of damage you wanted to do. Then you'd need to create special effects that look like tornados after that (and destroy them after a few seconds), and it would be a thorough pain in the ass. I'd personally just go with impale. |
| 02-03-2004, 02:53 PM | #4 |
thx ill go with that.. but i might return with an other fancy spell :P |
| 02-03-2004, 05:49 PM | #5 |
k, time for a new fancy spell... what i want is a giant tornado to pick every units in a radius up the air and circle around the tornados centrum.. the units MUST not be invunerable.. cause the casting unit has to be able to attack the effected unit... any ideas ? (remember that the tornado can move) thx in advance ~chemo |
| 02-03-2004, 08:31 PM | #6 |
As far as I know, there is no way to make a non flying unit fly. But ive seen sagethemage and ultramagnetic pull it off so I guess it is possible. If anyone knows how to make normal units fly then I would also appreciate knowing help and I would give u points (cause I know I'm never gonna use them) |
| 02-03-2004, 09:59 PM | #7 |
make an alternate form of unit that uses the Chaos upgrade, then set the level of Chaos to 1, and 0 when u need them.... if u didn't get what i was talking about, heres an example: u have a footman who walks, and a footman that flies...when u need it flying, just set the chaos to 1 and he will becoma a flying unit... or just replace them, using old units relative life and mana... |
| 02-03-2004, 11:38 PM | #8 |
The problem with doing that is that every unit in ur map has to have a special version with flying and when you start making creeps and having over 20 hero and lots of other units its a big hassle to make all of them have a counterpart that is flying. If someone knows an easier method id like to know it |
| 02-04-2004, 12:20 AM | #9 |
try to figure out how to make cycloned units damage-able, or use triggers to damage those units...thats the only way to make thigs fly... |
| 02-04-2004, 06:08 PM | #10 |
sorry nut could any of you smart trigger guys out there tell me ezactly how to do this spell ? plz i need it for my map, and for better trigger knowledge |
