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making computer more aggressive in survival map

02-03-2004, 02:43 PM#1
shadow)ps(
im making a survival map where the people have to run, not stand and fight. i set the computer units to maximum sight range already, but after a few player units die, the computers units just stand around doing nothing. i want the computers units to constantly follow and attack ANY surviving player units. right now i have attack orders given when the computer units spawn and a

periodic event 20 seconds

pick every unit in playable map owned by computer

order picked unit attack move to position of random unit of random player in player group Tanks(variable for p1-p11)

but the computer units still just stand around. anyone know how to make them more aggressive?
02-04-2004, 04:38 PM#2
Peacerich
Incraese their aquastition range to a extremly high value? (use shift + enter while you want to edit value to make it higher then normally allowed)
02-05-2004, 02:03 PM#3
Tommi
Yeah. Also:
- if using neutral hostile units, set guard return range, etc. to maximum from game play constants
- increase their movement speed

Sometimes in my maps, computer units follow player units through any distance (which is often annoying). So, from experience, it is very doable. 8))

Cheers,

Tommi
02-05-2004, 02:21 PM#4
shadow)ps(
the last thing i want to do is make the computer units faster, and they arent neutral hostile either.
02-05-2004, 02:35 PM#5
Tommi
Have you any idea why attack move action does not work? It should work almost always.
02-05-2004, 02:54 PM#6
shadow)ps(
they kill a player unit, then they just stop and do nothing. thats all i know.