| 02-03-2004, 05:07 PM | #1 |
i was thinking, we have a spell thread, but what do we do with all of these cool spells? so, i think that we need a hero thread to get great hero ideas together! Got a hero idea? add to the list! |
| 02-03-2004, 05:30 PM | #2 |
Ass-man! Just kidding, actually I like "Sheep". Sheep, Woll, Sheepaura and Sheepfall are the spells thougth out. Take a guess what they are. Regards Dead-Inside |
| 02-03-2004, 05:34 PM | #3 |
hey, that is a funny idea, but it would be nice if you gave a little more info about your idea, and remember these might get used, so make em good! |
| 02-03-2004, 05:57 PM | #4 |
Well, it's a wellthougthout idea. Two of the spells, which I recall, are Death Coil with Sheep art, and Starfall with sheeps... It's awesomeness itself, hehe. The other two (Woll and Sheepaura) could be anything you like, just keep the names. |
| 02-03-2004, 06:00 PM | #5 |
woll gives damage reduction (like mountan giants dmg reduction) and the sheepaura gives them the Wander ability.... |
| 02-03-2004, 06:39 PM | #6 |
Well, to make the aura giving him the wander ability isn't really a good idea... IMO... Don't know a better idea right now though... |
| 02-03-2004, 07:20 PM | #7 |
wander aura rocks :)) he's gotta have a down-side since he's a SHEEP :)))) he has damage reduction ability... |
| 02-03-2004, 09:15 PM | #8 |
sorry Dead-Inside, i didnt mean it like that, yours was good, and pretty funny, i was just thinkin that a quick story to go with would be even cooler, but not mandatory |
| 02-22-2004, 06:37 AM | #9 |
Aight no offense , but , well, the sheep idea sucks ass. Wander is sttopid, unless it was like wander for the first 2 lvls of the spell and thne it got really uber. andhad lots of adds. My idea is actually a good one Dark Elf :not night elves: Inquisitor spells: Banish, A smaller not ultimate for of locust swarm called Mist of Darkness wich is an aura, Shadow Stalker: see detailed discription below; and ULTIMATE is Inquisitors wrath Which is like Avatar , except it costs 25 more mana and the unit doesent get bigger, this might be hard, but the unit looks like he has the blue fire doodad on him like an aura, in addition , when he kills a unit, he raises a darkelf warrior that has no time limit, ( THE AVATAR DOESNT ADD DMG OR ARMOR , ONLY ATTACK SPEED AND THE SUMMONING) Shadow Stalker spell: This spell which is like mirror image except, every level doesnt give you a frikkin army of useless doubles to throw off your enemy, YOU GET ONE, AND ONLY ONE DOUBLE(NEVER INCREASES EVEM WITH LEVEL) that does dmg! At lvl 1, the double takes 75% extra dmg, LVL 2 the unit takes 40% extra dmg , and LVL 3 , well , just guess, takes 5% Extra dmg , but , also has lvl 1 evasion. STORY: The Dark elf race once a proud nation ruling over the orcs,would mine mithril and trade with the dwarves, one day a brave orc leader of a rebbellion fled from one of the mining camps by hiding in a shipment of mithril, and arriving at a great dwarf city, Kahz Modean, and slaughtered 15 dwarfs, as he tried to flee the city, including the dwarf High-Smith, Jergeaon. The dwraves thought the dark elves had sent the rogues in the night for an attack to get the City and claim it for tehmselves, and thus sent an army and marched to the Dark Elven kingdom Dimrikcova, and killed all the citizens who were unprepared for battle, leavin gon the high king, and the The dark inquisitor to defend him. The king and many scores of inquisitors were killed, although They had managed to push back the dwavres, and leave a few survivors. Now the surviving Inquisitors, although few in numbers, can still sway the tides of battle, living off of other thriving nations as mercenaries. Inquisitor MODELS: The nerzheul arthas model from this site. Dark Elven warrior SKIN: The dark elf spell braker skin, on , a blood elf spell braker model. Ok, see i thought of that in 5 minutes, and it is actually good, not stoopid, like a sheep, and this sint even that good.:guns: :guns: :infth: :dH: :knife: :dance: :hm: :...: :cuss: :cuss: :lch: :zball: :zball: :bangH: :bangH: :reallyang :ohh: :mtk: :foot: ://// Aight no offense , but , well, the sheep idea sucks ass. Wander is sttopid, unless it was like wander for the first 2 lvls of the spell and thne it got really uber. andhad lots of adds. My idea is actually a good one Dark Elf :not night elves: Inquisitor spells: Banish, A smaller not ultimate for of locust swarm called Mist of Darkness wich is an aura, Shadow Stalker: see detailed discription below; and ULTIMATE is Inquisitors wrath Which is like Avatar , except it costs 25 more mana and the unit doesent get bigger, this might be hard, but the unit looks like he has the blue fire doodad on him like an aura, in addition , when he kills a unit, he raises a darkelf warrior that has no time limit, ( THE AVATAR DOESNT ADD DMG OR ARMOR , ONLY ATTACK SPEED AND THE SUMMONING) Shadow Stalker spell: This spell which is like mirror image except, every level doesnt give you a frikkin army of useless doubles to throw off your enemy, YOU GET ONE, AND ONLY ONE DOUBLE(NEVER INCREASES EVEM WITH LEVEL) that does dmg! At lvl 1, the double takes 75% extra dmg, LVL 2 the unit takes 40% extra dmg , and LVL 3 , well , just guess, takes 5% Extra dmg , but , also has lvl 1 evasion. STORY: The Dark elf race once a proud nation ruling over the orcs,would mine mithril and trade with the dwarves, one day a brave orc leader of a rebbellion fled from one of the mining camps by hiding in a shipment of mithril, and arriving at a great dwarf city, Kahz Modean, and slaughtered 15 dwarfs, as he tried to flee the city, including the dwarf High-Smith, Jergeaon. The dwraves thought the dark elves had sent the rogues in the night for an attack to get the City and claim it for tehmselves, and thus sent an army and marched to the Dark Elven kingdom Dimrikcova, and killed all the citizens who were unprepared for battle, leavin gon the high king, and the The dark inquisitor to defend him. The king and many scores of inquisitors were killed, although They had managed to push back the dwavres, and leave a few survivors. Now the surviving Inquisitors, although few in numbers, can still sway the tides of battle, living off of other thriving nations as mercenaries. Inquisitor MODELS: The nerzheul arthas model from this site. Dark Elven warrior SKIN: The dark elf spell braker skin, on , a blood elf spell braker model. Ok, see i thought of that in 5 minutes, and it is actually good, not stoopid, like a sheep, and this sint even that good.:guns: :guns: :infth: :dH: :knife: :dance: :hm: :...: :cuss: :cuss: :lch: :zball: :zball: :bangH: :bangH: :reallyang :ohh: :mtk: :foot: ://// |
| 02-22-2004, 07:26 PM | #10 |
i like this one i really like the doulbe that kind of takes damage for you Keep the ideas coming!! |
| 02-22-2004, 07:53 PM | #11 |
Name: Lord Hargon Model: Blood Mage (Tinted Black) Class: Shadow Mage Attack Type: Hero Defense Type: Hero Abilities: Finger of Death: Fires a bolt of energy doing damage to a target enemy unit. Summon Shadow: Summons a shadow to faithfully serve the caster until it's death or the spell duration ends. Animate Dead: Permanently animates several non-invulnerable units within the area of effect. Animated units take 50% more damage. Time Stop: Temporarily stops time for all units except the caster. The Shadow The shadow has access to several spells, gaining more at each level of the spell. (I'll let you decide what spells you want for each level) Name: Shadow Model: Void Walker (Tinted Black) Attack Type: Magic Defense Type: Medium Abilities: - Shadowbolt: Fires a shadowy bolt that deals damage to a target enemy unit. - Mind Rot: Drains and of the target's mana and does damage equal to 60% of the drained mana to the target. - Combustion: Reduces the target by 25% of it's current hit points. - Spectral Sight: Reveals nearby invisible units. - Chill Touch: The Shadow has a 40% chance to stun on it's attacks. - Teleport: The Shadow can teleport to any explored point on the map. - Shadowmeld: The Shadow can meld into the night. |
| 02-22-2004, 08:48 PM | #12 |
:ggani: Shimrra, now that's badass! It's also totaly imbalanced for a war3 hero. All those shadow abilities, man, even ultimate summons like doom guard or Phoenix aint that powerfull... Other abilities look totally powerful as well. Isn't finger of pain Archimonde's ultimate spell? The animate dead ability: even at half hit points, several knights or spellcasters are still more powerful than any other summons that you get with hero skills. Of course, everything can be balanced by changing the number of units/damage, but in the case of the shade you clearly stated numbers like 40% bash and 25% HP reduction... Unless this is for some mod where heroes have much more powerfull abilities than those in Warcraft, that's just imbalanced. I had an idea for an interesting hero myself, just an idea, without any ideas for a map to put him in, so I thought I would share it, but I just remember I haven't yet comepletely decided about one or two abilities, so I can't give a full description yet. I'll edit this post later with a full hero description. Hero: Spirit Knight Model/Skin: Death Knight / recolored to have less evil/more etheral apperance Story: Some Paladins have been broken by the disbanding of their order and have slowly fallen into shadow, becoming the Lich Kings Death Knights. But all have not done so. Many persisted as defenders of humanity, the most valiant of them fighting on even as the ravenous Scourge overrun the kingdom of Lordareon and quelched all hope. Even in the moment when their mortal bodies were struck down, their resolve would not break and their strenght of will, combined with the holy powers they were taought to wield, granted them a new life as Spirit Knights. Edit: Response to the post below this: The Finger of Death was not my main argument, I cleary acknowledged that things can be dumbed down, but if you have 40% bash, where is it dumbed down? 0.1 second stun duration, perhaps? Next, 25% hit point reduction? well, OK, maybe, if it is uncastable on heroes... And in addition to that the shade has several other abilities, like teleportation anywhere on the map... Furthermore, several raised units; how much is several? Assuming that is 1 on lvl1 and 3 on lvl3, which is somewhere of a minimum - that still means 3 knights/tauren with half of their hit points, or 3 casters... compare that to lvl 3 water elemental or feral spirit and tell me who wins? Granted, the paladins ultimate is still a lot more powerfull, but it is one of the most expensive ultimates with a long cooldown... So tell me, when comparing to these spells, how is it so "obvious" that the finger of pain is dumbed down? |
| 02-22-2004, 08:58 PM | #13 |
dude he obvisouly mean a dumbed down finger of pain... And also, I noticed on that sheep hero, there is no such thing as woll, its called wool, just to let you know.:D |
| 02-23-2004, 12:47 AM | #14 |
both of these are great heros, but Lord Hargon could use some balancing. cools ideads though, ill post some of mine soon |
| 02-23-2004, 01:09 AM | #15 |
Lord Hargon is fairly unbalanced, but, like you speculated, he was not originally intended to be an equal, balanced Hero. Anyone who might want to use him would need to balance him a bit... And Hunter0000 was right about Finger of Death being knocked down in damage. Archimonde's did 500 damage to anything but Heroes (that spell targeted spell-immune units, building, even your own units!)The Shadow could work in a Hero arena type map where a summon needs to be powerful to contend with the enemies. Thanks for your feedback! |
