| 10-03-2002, 05:29 PM | #1 |
1. Is it possible to disable text message logging? 2. Is it possible to clear the text message log? |
| 10-03-2002, 08:49 PM | #2 |
I can't really see the reason behind this. Why would you want to clear the log out?? I can't think of any triggers that would do this and I can't figure out why you might either.... |
| 10-03-2002, 09:41 PM | #3 |
Yeah SuperIKI, I'm equally curious. If you've designed someway of making it look like a message was sent, sending a crapload of empty messages would probably clear the log, I don't think it goes back terribly far. |
| 10-03-2002, 10:56 PM | #4 |
dataangel is right. The log gets cleared. But what I'm trying to do is this: I want to create a kind of HUD like in first person shooters. That requires refreshing the screen at least every 0.5 secs. Refreshing means sending 15 text messages to the player. That's quite a bunch and after the first few seconds the game gets stuck. The time when it gets stuck also depends on what letters you send. CRAZY! You can send far more "i"s than "w"s, because they need less space. And you can show almost as many spaces (" ") as you want. Maybe it's because of the different pixel count of each letter. ://// Does anyone know why the game gets stuck after showing too much text? |
| 10-04-2002, 12:19 AM | #5 |
Probably a small memory leak. Have you tried just sending blank messages? |
| 10-04-2002, 08:10 AM | #6 |
Blanks make it stuck, too. And I thought Blizzard's coders knew how to program!:( |
| 10-05-2002, 05:28 AM | #7 |
SuperIKI, what did you do to send text messages? Because game text messages don't show up in log. |
| 10-05-2002, 05:29 AM | #8 |
Wait, better solution -- used an explicitly timed text message to make the hud stay there forever. Problem solved. |
| 10-05-2002, 10:24 AM | #9 | ||
Quote:
They do. But not if you send them on Map Init. Quote:
Doesn't solve my problem: HUD is in the log (ok, that's not that bad) and HUD won't be refreshed periodically! But the HUD is supposed to be refreshed periodically! For example if you make a compass. (I don't want to make a compass so don't come with other solutions for a compass like the Time of Day or stuff like that.) I want to show on the screen several things that switch their value very fast. That's all. |
