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The ideal door system?

02-05-2004, 01:06 AM#1
Quetz2
I'm trying to get doors, whose models I haven't yet decided on, to open and close in a way that will not be intrusive, but at the same time wont take too much thought to do. I've got two questions.

-model for the doors? The space is about 3 squares, and I'm using a lot of them, like probably around 50+ overrall..

-(topic) the ideal way to open the doors, preferably meeting the above specifications.
02-05-2004, 01:08 AM#2
linkmaster23
Easiest way. Take a gate, any gate. Make it as big or small as you want. Then put it in your map. Then put a nice region around it. Then make a new trigger telling the gate to open when entered, then wait until all units are out of the region, and shut the door.

- Slayer -
02-05-2004, 01:24 AM#3
Quetz2
I actually meant the easiest and most fluent to the actual player, not for the triggers. I can do a lot of things with triggers, I just need the concept of how it works to be explained.

That is a very easy method , but this is in confined spaces, so I'd prefer a different method if at all possible.
02-05-2004, 01:26 AM#4
linkmaster23
Well... then you could do "Unit comes in range of doodad" If you want such a more simpler trigger. If this isn't what you mean, please explain better.

- Slayer -
02-05-2004, 01:33 AM#5
Quetz2
Sorry, I'm really not good with the whole communication thing.

I'm making a map, the main thing you'll be doing in this map is running around in hallways with doors. There will be troops in the rooms behind the doors, and you go about merrily trying not to die, as well as assassinating a key unit, the location of which is unknown to you.

The purpose of these doors is so that the units behind them dont see you, and as such dont attack you. I need a system for opening and closing the doors that is non-intrusive, and could not be triggered by accident very often. The only reason I dont like the system you've suggested is that it causes said units to attack, which is bad if you aren't ready for them, especially if this has happened by accident.

I just need an alternate door system, odd as that may sound.:bgrun:
02-05-2004, 01:40 AM#6
linkmaster23
Still doesn't make any sense... pause the unit maybe? Until one of the good people come in rnage of them? Your not making sense, I'm just saying random things based on what you said.
02-05-2004, 01:46 AM#7
Quetz2
Actually, pausing the units makes sense to me I think. Maybe I'm just insane...or retarded....

I'll try it out, thanks, sorry for the confusion..
02-05-2004, 01:53 AM#8
linkmaster23
See the power? I don't even understand and yet I manage to give good answers. Muwaha.
02-05-2004, 02:01 AM#9
Quetz2
You should start a cult. :D
02-05-2004, 02:04 AM#10
linkmaster23
Hrm... I'll name is Cult of the Mayor...Slayer... Payer...*walks away pondering*
02-05-2004, 08:27 AM#11
WeirdMusician
Perhaps you could have a like a small ward in front of the doors, that acts like a key, when it is killed replace it with another key ward, and open the door next to it if it is closed, or close it if its open.

Then you can make only the units that you want to open the door be able to target wards.
02-05-2004, 08:39 AM#12
Saik
What he means is that he wants ideas for a system of opening and closing doors. He does NOT need the triggers, just ideas. The system needs to be easy to do, not require much thought and still not trigger accidentally.

I would just make the doors doodads with a tiny amount of hitpoints, such that 1 or 2 hits will kill em. If you need it to be closeable, i suppose you could put lever doodads next to each door, opening and closing it each time the lever is attacked.
02-05-2004, 08:47 AM#13
WeirdMusician
Isnt that basically what I said?
02-05-2004, 08:48 AM#14
tufy
Remember the switch system from original campaigns? Use them. Just make sure you replace the switch after it's killed with a new one to so you can close the door. As for those units not seing you, put Sight or/and movement blockers in front of closed doors and remove them when doors are opened or put them back when doors are closed.
02-05-2004, 12:36 PM#15
MMad
You could make a hero/unit spell that locks/unlocks (= closes/opens) doors... either targeting the area where the door is (probably easier) or targetting the actual door. I'm nor sure how the latter would be done, though.