| 02-05-2004, 02:17 AM | #1 |
Help! I just added a special effect trigger and placed a weapon on a custom unit...however.. how do u take its old weapon off? |
| 02-05-2004, 02:20 AM | #2 |
Either alpha channels so that it's invisible, editting the model itself, or you could import it and check Custom Path, then enter the path of the weapon you're trying to replace ...? |
| 02-07-2004, 12:20 AM | #3 |
You have to edit the skin to remove a current weapon and import it over the existing skin and attach the weapon. Editing the skin would be the easiest way I think. You would need adobe photoshop or sumthin lie tat. |
| 02-07-2004, 12:43 AM | #4 |
you cant remove a part of the model itself...such as the weapon... |
| 02-07-2004, 01:01 AM | #5 |
You can make the weapon disappear unless there is color there like the bm flag or if there is like a glow there or some particle emitter. You can make it disappear but not remove it physically. |
| 02-07-2004, 02:24 AM | #6 |
like, make it invisible? can u tell me how? |
| 02-07-2004, 02:56 AM | #7 |
Extract the blp and convert it to tga and open it in an image editing program. I use adobe so I can tell you how to do it in adobe. Clear the weapon or the spot u want. Then goto the alpha channel and clear the section of the part u want removed. If you have adobe 7.0 u need the patch to get alpha layer. But I think if u dont have the patch you can just clear the weapon, alot easier. Or tell me what u want and i can do it. |
