| 02-05-2004, 03:01 PM | #1 |
allrighty, we need a fiew skinnies for our project... if you help, you will be mentioned in the credits. -Horseman of the apocalypse- -spirit voult- openes a link between the real world and the deamon world, cousing angry souls to flow out of it and attack any unit within range. unable to stay very long in the real world, these ghosts will soon go back through the portal from wich they came. -army from beond-calls forth masses of dead soldiers to fight for the horseman of the apocolypse. -apocalyptic aura- increases the damage of the horseman of the apocalypse and that of units arond him. -dismount-(ultimate) the horseman steps down from his horse, leaving him slower but more capable of dealing damage becouse he can better swing his mighty blade. the dismounted horseman will deal mad damage, and have critical strike, damage and magic resistances. the riderless horse will have an aura that greatly boosts the damage of nearby heros. the horse is weak but spell immune. for this hero we need an arthas wielding frostmorne skinned exacly like a death knight, and we need a riderless horse exacly skinned like a death knights horse. ...Naga Dune Wich... ...Intelligence... ...quick sand... slows units in an AoE, Damage to buildings lasts a period of time. (not sure if we should make this strong and channeling or weak and just one time cast...) ...sand stream... deal damage to some units, using a wave of sand. not sure what arts to give to this though... but we´ll figure that out. ...sand storm... create a sand storm that will damage and blind units that are too close to it. Not sure if this shoud be summon or channel either, but at least one of them should be channel, and the other summon. ...Dune Worm Maggot... (ultimate) Plant a dune worm magot in target init, slowely eating it from inside out. if target unit dies while under the effect of the spell, the corpse will spawn a very weak maggot, that will eveolve into a stronger creature (probubly scorpion) after 10 seconds, if you can manage to keep it alive that long. the big picture behind this hero is, in a strange way quite simulair to the soul revenant, its all about the ultimate. the damage over time dune maggot gives is minor, becouse its a weak magot, and once it erupts from the corpse its even more vulnerable. The idea is that you can use sand storm and quick sand to make it easyer to pull you magot out of the battlefield before anyone kills it, insuring its survival. the nuke skill is more to make sure that target enemy dies while the magot is inside target unit. once the magot has evelved, you will have a VERY powerfull creature with no timer! for this one we need buff-skill skins. we need a brown tornado and a brown waterfall, if that is possible. for more info about gameplay, story and other heros check the link in my sig, we still need some siggestions on some hero skills and we need one more hero concept for ´the dark side´ |
| 02-05-2004, 03:42 PM | #2 |
About your death knight, someone did that http://www.wc3campaigns.com/forums/f...le&file=717&s= the horse i don't know about. |
| 02-05-2004, 04:22 PM | #3 |
aaah yes.... i think hes pretty perfect... now all we need is the horse and those skill skins, if that is even possible:bgrun: |
