| 02-05-2004, 10:53 PM | #1 |
how do you change how much experiance is needed for a level? and how do yo u change exacly how much experiance units give? |
| 02-05-2004, 10:59 PM | #2 |
1)Under gameplay constants (cant remember the exact name, but it shuld be fairly obvious). 2)I think its the units level value |
| 02-06-2004, 02:21 PM | #3 |
i looked under constants i cant find it and i cant specify the exact amount of exp a unit gives with that how do you? |
| 02-06-2004, 04:38 PM | #4 |
Cmon i really need help |
| 02-06-2004, 05:05 PM | #5 |
i think its near the part with hero max level. or it is under the other gameplay thing one sec lemme look it may be in game interface but i doubt it |
| 02-06-2004, 08:46 PM | #6 |
Best way is just to make your own exp system via triggers and this way you can contorl every aspect of unit leveling at once. form what exp a unit gets from a kill to even seting the each score when it levels. It can even give differnt amounts of exp when cetain condions are meet. you just need one var per play that will store exp and make the hero level up one via trigget when the exp hits the amout you want it to level. |
| 02-06-2004, 10:09 PM | #7 |
i might use coolers methods if i cant do i what i need how do i make units worth no exp then? without triggers and how do you give units completly custom exp values |
| 02-08-2004, 12:11 AM | #8 |
cmon i need help |
| 02-08-2004, 01:32 PM | #9 |
Hero XP gained - Hero creep reduction factor, change to watever exp percentage you want, 0 for no exp gain. Hero XP gained - Hero, table, a list of numbers which will set the number pattern of how much exp is needed to level up the following, i'm not certain about wat it does, but in order for units to NOT give exp, set all value to 0. give the exp to hero based on triggers. all names that start with 'Hero XP gained - Normal' Good luck8)) Hero XP gained - Hero creep reduction factor, change to watever exp percentage you want, 0 for no exp gain. Hero XP gained - Hero, table, a list of numbers which will set the number pattern of how much exp is needed to level up the following, i'm not certain about wat it does, but in order for units to NOT give exp, set all value to 0. give the exp to hero based on triggers. all names that start with 'Hero XP gained - Normal' Good luck8)) |
| 02-08-2004, 03:12 PM | #10 |
but the enemys arent creeps |
| 02-08-2004, 03:26 PM | #11 |
The Hero XP gained - Normal, constant blaaa blaaa Normal, table all these fields refers to units other than creep. |
| 02-12-2004, 11:49 AM | #12 |
thanks |
| 02-12-2004, 04:56 PM | #13 |
how do you change how much experiance is needed to level? without triggers |
| 02-12-2004, 05:58 PM | #14 |
Eh, Thing is, that wc3 uses a formula for defining that, not just; 100 xp for level 1, 200 xp for level 2, 350 xp for level 3 etc etc. So if you look through the gameplay constants (i must say you're doing a poor job at finding stuff your own), you'll find some fields that edit the formula. Cubasis Eh, Thing is, that wc3 uses a formula for defining that, not just; 100 xp for level 1, 200 xp for level 2, 350 xp for level 3 etc etc. So if you look through the gameplay constants (i must say you're doing a poor job at finding stuff your own), you'll find some fields that edit the formula. F.ex. All the "Hero XP Required" fields, affect how much xp they need per level. Cubasis |
| 02-12-2004, 10:31 PM | #15 |
sorry im not good with the constants it doesnt say very well what they do to me NEW BREAKTHROUGH CP REQUIRE Table IT CAN DEFINE IT IT CAN DEFINE THE EXACT AMOUNT REQUIRED FOR EACH LEVEL I DONT MEAN 50 A LEVEL I MEAN 50 for level one 100 FOR LEVEL 2 and 277 FOR LEVEL 3 IT CAN DO IT AMASSING |
