| 10-03-2002, 11:20 PM | #1 |
im tring to make it so when a hero has a certain item it will increase the range and dameage of the hero holding it is this possible? i know that the damage part is but i want to know if i can increase the range of a unit and if someones fealing really nice they could show me how to change projectile art through triggers im thinkin ill have to use custom text for this... 0_o thanks in advance |
| 10-05-2002, 04:03 AM | #2 |
^bump^ |
| 10-05-2002, 04:36 AM | #3 |
I'm not sure it's even possible, through custom text or otherwise, to change unit projectile are in mid-game. You can't change range in-game either, but you *can* increase acquisition range. If you create a hero with a very high range, but an acquisition range which equals your normal range, your unit will behave normally (or close enough to normal). If item x is possessed by the hero (something you can check with triggers) you can then increase acquisition range to your desired value, and drop it back to its original value if the hero loses that item. I *think* this will let you do what you're trying to do. |
| 10-05-2002, 02:20 PM | #4 |
ya youre right that would work so how do i do it? |
| 10-05-2002, 06:55 PM | #5 |
But doesn't acquisition range only affect how far an enemy is before the unit automatically attacks it? Won't a higher acquisition range just make the unit move closer to the enemy if his range isn't far enough?? I don't understand how this solves the problem :bgrun: |
| 10-05-2002, 07:10 PM | #6 |
I think the Aquisition range and range are bugged. I tried out my own WW3 map with a nuke feature, and since I didn't want the nuke auto aquiring targets i set aquisiton range to 0, and range to 20000. Didn't work. It had a terribly short range (about that of a rifleman) and I then set the aquisition range to 20000 and it worked fine. |
| 10-05-2002, 10:39 PM | #7 |
I also need help on this I just postd the same question like 3days ago. I dont need range though I want damage and alot like 90-200 +dmg or armor. So I can make items extrealy good. You cant add tons of abilites to an item so I cant do it there and I need somehow to do it throgh triggers but so far I dont think there is a way, and I dnt know how to make a bigger invotroy either ive heard about the bag idea but that sounds way way to hard |
| 10-05-2002, 11:05 PM | #8 |
So your saying that the range won't go further then the acquisition range? Now its all starting to make sense... |
| 10-05-2002, 11:14 PM | #9 |
so i cant change range throught triggers |
| 10-05-2002, 11:20 PM | #10 |
Here's how it seems to work: despite the name, acquisition range indicates not only how far out a unit "sees" another another, but *also* how far out they can be "motivated" to attack another unit. Example: range = 5000 acquisition = 1000 effect: unit acts as if its range is 1000 in all respects range = 5000 acquisition = 5000 effect: unit acts properly for its range Setting acquisition to zero, btw, will really mess up a ranged attack. There's no bug, per se, though the term "acquisition" is somewhat inaccurate. You can't change range through triggers directly, but imagine you set a unit's range to 10000. If your acquisition is lower, you can adjust your acquisition range to any value through triggers, and your unit will act as if it has a range of that value. |
| 10-06-2002, 01:04 AM | #11 |
Blizzard really messed up with it. Might as well just have an aquisition range unit value... |
