| 02-06-2004, 01:52 AM | #1 |
Ive hunted the posts for this answer but i cant seem to find it, its a stupid question but i feel like its a good thing to know when scanning the posts... Thanks! |
| 02-06-2004, 01:56 AM | #2 |
In what context? If they were talking about ability IDs, then it's the raw data ID for an ability that makes units un-selectable (I think :)). If it wasn't in that context, then it probably means allocated, which is the word for what programs do to put RAM aside for immediate or later use :). |
| 02-06-2004, 01:57 AM | #3 |
I see, and it was in Ability context but you lost me with the stuff about ID's |
| 02-06-2004, 02:04 AM | #4 |
Ahh k :) My bad. In the editor, you normally see unit/ability/buff names by their full name (e.g. "Slow", "Spell Immunity", "Cargo Hold (Orc Burrow)"), but WC3 doesn't reference units/abilities/buffs using their full names internally. It assigns each a unique "ID" which is made up of 4 characters. To see what I'm talking about, open up the Object Editor. Then, go to View and check Display Values as Raw Data. All the names for things will change and look really funky - that's because it's showing you the ID that WC3 uses for that spell internally :). Anyway, unless you bother with doing obscure things with JASS (Custom Text triggers), you probably don't need to worry about IDs :). |
| 02-06-2004, 02:08 AM | #5 |
I believe Aloc is a passive ability that makes it so players can't select the unit that has it. Therefore Aloc'd would mean it had the ability Aloc. |
| 02-06-2004, 02:39 AM | #6 |
The main reason why people say "Aloc" is before the latest patch that was the ability's name, since the latest patch it has become "locust". The ability makes the units unselectable and gives it no collision. |
| 02-06-2004, 03:19 AM | #7 |
Cool, on my map, poison Nova, If i give my Fireballs the Locust ability, they will be uncontrolable? that is what that guy meant by Aloc'd Thank you so much, i understand now!!! |
