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A trigger conumdrum - how can I do this...

02-06-2004, 12:23 PM#1
tha_chump
I've made a siege tower with drawbridge down animation (see models gallery - first models)

I've got a modified blimp working perfectly as a siege tower in the game but I don't know how to connect my animation with the unload ability - so that once you unload the drawbridge stays down

any suggestions?
02-06-2004, 01:47 PM#2
Shimrra
Animation- Play Unit Animation (DesiredAnimationName)
When you want it to back to normal, use Animation - Reset Unit's animation
02-06-2004, 02:27 PM#3
Spinally
This probably could also be changed in the ability's coding. If you go look in the SLK files, alas I think its there, you will see that it mostly plays the casting animation but I think you can change that.
02-06-2004, 03:05 PM#4
tha_chump
this works - just name the animation whatever (stand defend) when you do unload run animation like guy said and it works