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Grrr, Elevator texture....

02-07-2004, 03:55 AM#1
Hunter0000
Ok heres the deal, I want a doodad that looks like an elevatore so I can re-size it without making 50 of them, but it keeps making a white texture, how can I fix this mess??
02-07-2004, 03:56 AM#2
DoCa-Cola
Make the path XX\XX\XX\XX.mdl_

basically, put a "_" at the end
02-07-2004, 04:01 AM#3
Hunter0000
That didnt work DoCa, didnt do anything..

Prehaps give me the proper path for Elvator(1) for the cityscape tile-set?
02-07-2004, 04:02 AM#4
Dragon
I think they use replaceable textures....
02-07-2004, 04:04 AM#5
Hunter0000
Quote:
Originally posted by Dragon
I think they use replaceable textures....


erm... and...? this means...?
02-07-2004, 04:09 AM#6
Zap
It looks as if it uses the standard Cliff tiles.
02-07-2004, 04:18 AM#7
Hunter0000
I know that!

Man, if people would only read what the problem was.....
02-07-2004, 06:14 PM#8
Hunter0000
No one knows what the problemis?
02-08-2004, 02:58 AM#9
Hunter0000
ermm...?

No one can help?
02-08-2004, 03:40 AM#10
Beam
You can already resize the elevator doodad. What do you mean by "resize it without making 50 of them"?

Another solution is you could try making a new destructible instead of doodad.
02-08-2004, 05:18 PM#11
Hunter0000
I must have missed the size field for it, I thought it had none. However,I also noticed that elevators have no direct under texture, you can see right through them. Does anyone have an other ideas that might make a roof with only 1-10 doodads?