| 10-04-2002, 09:03 PM | #1 |
Recently, I was working on my own map, in which I had a VERY whacked out trigger. It caused me to lose control of MY OWN UNITS (it even said so in the game!) I fixed it, this isn't the problem, but what I did discover is this: The sound to notify you that unit control was taken away played BEFORE the map even finished loading. I think that's why map init event is so buggy, and maybe why leader boards, dialoges, and a bunch of other things don't work on map initialization. |
| 10-05-2002, 02:47 AM | #2 |
That's because map ini is what happens before the map actually starts. If you want an action to happen once the map is started, make it a time elapsed event after 0.00 seconds. |
| 10-05-2002, 04:30 AM | #3 |
Ah! *That's* why my music, which loaded in an initialization trigger, always started during the loading screen. Thanks for the tip-off. |
| 10-05-2002, 05:26 AM | #4 |
This is widely known info ;) |
| 10-05-2002, 05:49 PM | #5 |
Well I dunno I just figured it out and I wasn't sure if other people knew it. |
