| 02-07-2004, 08:42 PM | #1 |
well has it been done yet? or have we given up and decided its imposible? Im just wondering cause I would rather just change animation that replace them :bgrun: |
| 02-10-2004, 03:37 AM | #2 |
clarify... if you mean make your own custom animations from scratch and import it into wacraft iii, its been done, i've done it so im sure others have if you mean change, add, modify existing animations??? not as far as i know. you can merge replace animations with other created ones, but im not expert in that field. just a modeller//animater. |
| 02-11-2004, 01:09 PM | #3 |
k, thanks, i havent been modeling for a while. when i left I think they were working on a way to export animations from WC3 correctly and edit them in 3ds but i guess its just impossible. too bad. my lsifes a little harder now :abomHUH?: |
| 02-11-2004, 01:28 PM | #4 |
if you mean importing anim of a existing mdx into max=not possible yet. I asked Nicoli to get a importer ready for go, but it takes time as usual (Root for him!) |
| 02-11-2004, 11:40 PM | #5 |
ya... but hes been working on it for like.. 3 months :bgrun: is that normal? cause when i stopped modeling for a while he had been working on it i think... might have been someone else tho |
| 02-12-2004, 01:34 AM | #6 |
sorry, ive been real busy, i got 40 hours of school a week and 24 hours of work a week, andi still need time for sleep and partying, so this has been going pretty slwo lately, though it does now convert tgas to blpq and export the right material and layer info like the art tools :) oh nad particle emitters import now too :) |
| 02-12-2004, 01:44 AM | #7 |
ok so it is in progress :ggani: thats enough for me. |
