| 02-07-2004, 09:18 PM | #1 |
Icecrown Footman Wars - By Zethiros Current Version - v1.14 Beta Progress - Listed in Signature Footman Wars - Icecrown style! Choose a race (all races use Footmen, like the map style was originally intended to do), hire a hero, and unleash your footmen army upon all who oppose you. This map has many new features that will hopefully enhance the gameplay, and make the map more fun to play! Features: - 4 regular races, plus the neutrals and demons, with many heroes for hire. - A game settings system from which you can customize the gameplay. Includes: AFK Timer - Destroys, when the timer expires, whomevers wisp is still left on the map, and also causes the triggers to recognize them as dead/left the game. Frantic Timer - For longer games. Causes, when the timer expires, all base type structures on the map to lose 12 health per second untill they are destroyed... can be a good tiebreaker. Time Limit - Makes everyone lose when the timer expires! Good if you want short games which force people to attack hard and fast. Portal Timer - Opens pre-placed magical portals on the map, allowing instant travel between them and a players bases! Leaderboard - Displays the leaderboard or not, the leaderboard tracks how many kills a player has. *NEW* Warp Out - When activated, this anti-camp timer causes, if there are 10 or more non-hero/non-structure units in the middle of the map, 3-5 units in the middle of the map to warp out of the game. - Customized items (along with several triggered items) and magical scrolls at the middle fountain. - "Clash of the Footmen" style upgrade system, along with several new upgrades and a "Repairing Menu" from which you can repair your base and towers. - Tower "Tech-Trees" include, from which you can create a very well balanced defence array: Single arrow towers, which deal high damage to a single target, and has a very fast attack speed. Splash Towers, which deal a decent amount of damage to many targets surrounding the initial target, and has a decent attack speed. Magic Towers, which deal a very high amount of damage to 5 non-hero targets near the initial target, and has a slower attack speed, but 90% of the time will kill it's target instantly. - Game modes, featuring the regular footman wars type gameplay (kill the enemies bases to win), a new Hero Frag type gameplay (whomever reaches the set hero frag limit first wins), and a new Blood Bath gameplay (whomever reaches the set unit frag wins) - Many new heroes and abilities! As of 2/7/04, there's about 180 used custom abilities, and 9 custom heroes! - And probably more, unplanned at the moment, things... -- All screenshots will go on this thread, along with any comments and other stuff. :) Alpha/Beta testing: Email me at [email protected] if you want to help me alpha/beta test the map. Email form: --- Forum Name - Email - Battle.net Name - Server - Reason why you want to help test - --- Current Beta Testers: Mirai-Trunks@Lordaeron, Happiness@Lordaeron, Hybrid.Fox@Lordaeron, Repented-Sin@Lordaeron and several others whom really don't do anything. :) Hope my map interests you all, I'll update the thread as the map progress continues. Thanks for reading. |
| 02-07-2004, 09:42 PM | #2 |
hmmm... it sounds interesting... how do you get units? do you buy them or do they auto-spawn>? |
| 02-07-2004, 09:47 PM | #3 |
If you've never played a Footman Wars map, then I'll tell ya. At the beggining of the game, you have a wisp creature that builds 'bases'. These 'bases' determine which heroes you can choose from. Once your base is complete, you choose your hero from a special altar type building... while doing this, your Footmen spawn. Footmen spawn by 1 per every 10 seconds (I think that's what it's set to), and the objective is to amass as many Footmen you can (along with all the upgrades you can muster purchasing), and to take over the middle to mount attacks to destroy the enemies. All players are on a team of 3, and there's 4 teams. 1 team in each corner of the map, with shops, and a restorative fountain, in the middle. The only other decent Footman Wars map I've ever seen was NAGA_Bruce's "Clash of the Footmen", all the rest of them are crappily made, horribly unbalanced and pretty much pathetic versions. I hope to make 1 really good one to set the standard... I just hope I can find a really good protection method before releasing it so it won't be altered like all the other ones floating around. |
| 02-07-2004, 10:50 PM | #4 |
yes... well i believe that kind o gameplay was know as 'golem' right? on roc... i played a fieuw, but i dont like the gameplay.. its annoying that you cant select ur entire army at once... but meh.. dont listen to me... i'm dota-addicted :D (soon i'll be CC addicted though.... when it hits beta) |
| 02-07-2004, 11:08 PM | #5 |
There are several footmen war maps with a Spellbook ability menu that contains abilities that order all footmen to a certain spot on the map, if that's what you mean... that could be incorporated... |
| 02-07-2004, 11:38 PM | #6 |
yes, that would certainly smoothen gameplay, allthough you might be able to give all heros a custom triggered ability, that orderes all footmen to a spot, or attack something? that would really make it cool. then ur hero is really like the commander of your army :D will you have spellcasters and archers as well, to add a little tactics to the game? just footmen is so dull.. |
| 02-08-2004, 12:11 AM | #7 |
I suppose there could be some sort of counter system... although how casters wouldn't be imbalanced is beyond me. Maybe there should just be footmen and riflemen, and they both counter eachother obviously... I have an idea. Footmen, Priests (casters), and Riflemen all have same armor type. However, they each have an ability that they can use that counters the type of unit they're supposed to counter. This ability can be turned off and on, and should be used when needed. The type of unit spawn would be determined by what type of unit spawn you have selected from your farm-type building. Ex: Riflemen have an ability that reduces damage taken from casters, but increases the damage taken by melee. Role: Riflemen counter casters. Ex: Footmen have an ability that reduces damage from ranged but increase the damage taken from casters. Role: Footmen counter Riflemen. Ex: And casters would have an ability that reduces the damage taken from melee, but increases the damage taken from range. Role: Casters counter melee. -- By the way, I could only do the Commander type ability thing if I were to remove the Attribute bonus. As of now, all heroes have 3 regular abilities, 1 ultimate, the Attribute bonus ability which adds 1 to their main stat per level (20 levels), and an innate ability which matches their class type. Ex: High Priest has the innate ability of "Light Powers", the Paladin has the innate ability of "Power of the Light", the Dark Ranger has the innate ability of "Charm" (she gets a new ultimate), ect. I could, however, make the triggers create a hero type unit that's called the "commander". He would have only the ability to command all units on the map, that's owned by the controlling player, to move to a certain spot. The reason for this person being a hero, is so it'd be a quick and easy to access him; by pressing F2. How's that sound? It'd sure make a lot more strategy! |
| 02-08-2004, 01:14 AM | #8 |
yeah! that sounds good! this might actually be the first 'golem' game that i will find fun to play :D (i usually dont like the mass units...) |
| 02-08-2004, 01:15 AM | #9 |
Well, as soon as I finish this custom hero I'm working on (I'm asking for help in the Map Development general forum! :]), I'll try to figure out how I'm going to implement this type of system. |
| 02-08-2004, 06:59 PM | #10 |
Okay, here are 2 screenshots of the High Priest hero. Virtually every icon he has can be found here: http://www.wc3sear.ch/?Category=&p=Icons Enjoy. :D This is of his skill set, with the curser over his ultimate. |
| 02-08-2004, 07:01 PM | #11 |
This is a screenshot of his innate ability (all heroes will have innate abilities before the final release): |
| 02-08-2004, 07:34 PM | #12 |
Here's the Wraith hero, with his little Shade Familiar. Whee. |
| 02-08-2004, 08:09 PM | #13 |
its all good son... its all good.- |
| 02-08-2004, 08:41 PM | #14 |
Erw- Can you please tell me how to get an Avatar? I looked but there's no upload field, or anything really. Thanks =) I'll post more screenshots in a minute, as well. |
| 02-08-2004, 08:51 PM | #15 |
go to the main forum thing place, where theres a list of forums. in the top right corner theres this little green link that sais :store:, click that, and here you can purchase a new avatar for 5 points, get new title for 5 points, and a veriaty of other 'upgrades' |
