| 02-07-2004, 10:07 PM | #1 |
The topic says it all. Below are a few screen shots of maps I have been working on myself. |
| 02-07-2004, 10:09 PM | #2 |
smaller screen here |
| 02-07-2004, 10:13 PM | #3 |
Just place a reply or send a PM if you like what you see. |
| 02-09-2004, 04:15 AM | #4 |
Wow, you're really good. I need a terrainer massively for the Planeswalker Wars, I'll PM you what I need and a background for the campaign. |
| 02-13-2004, 07:21 PM | #5 |
You are excellent, but I don't understand the concept of terrainer. So I give you details on what the terrain on a certain map should look like and you do it? I don't know how that works considering the fact that the trigger part of map creation relies in part with the terrain aspect, same with cameras and other functions. I don't see how a complex map would work out with two ppl each dealing with core aspects of the same map. But you are good! :foot: |
| 02-13-2004, 08:41 PM | #6 |
You export the triggers from a base map, then import them into the new map. Or just do triggers last. |
| 02-14-2004, 10:58 PM | #7 | |
Quote:
Well, the very first one seems good. Nothing great, it only says you know how to place a river, doodles, and a bridge. The second is very good, but only one thing I should comment on. If you're making a forest, either make it totaly dark or totaly light. In there, you have a blend of the two, which really wouldn't happen in reality. The third is by far the best one. I don't even know if I could do that quality. This sticks out from the rest, and it looks like you're good at interiors. All in all, you look like an exceptional terrainer. Interior and exterior. |
| 02-15-2004, 05:46 AM | #8 |
http://www.wc3campaigns.com/forums/f...s=&forumid=384 Everquest mod needs YOU! :foot: yeah... we talk in our private forum ;) |
| 02-15-2004, 09:29 AM | #9 |
I could use a terrainer, but not until my work with the Gatecraft team is finished. I'll keep you in mind... |
