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Anyone need a terrainer?

02-07-2004, 10:07 PM#1
Auchdaneon
The topic says it all. Below are a few screen shots of maps I have been working on myself.
02-07-2004, 10:09 PM#2
Auchdaneon
smaller screen here
02-07-2004, 10:13 PM#3
Auchdaneon
Just place a reply or send a PM if you like what you see.
02-09-2004, 04:15 AM#4
Kamahl
Wow, you're really good. I need a terrainer massively for the Planeswalker Wars, I'll PM you what I need and a background for the campaign.
02-13-2004, 07:21 PM#5
FlyingHamsta
You are excellent, but I don't understand the concept of terrainer. So I give you details on what the terrain on a certain map should look like and you do it? I don't know how that works considering the fact that the trigger part of map creation relies in part with the terrain aspect, same with cameras and other functions. I don't see how a complex map would work out with two ppl each dealing with core aspects of the same map. But you are good! :foot:
02-13-2004, 08:41 PM#6
Kamahl
You export the triggers from a base map, then import them into the new map. Or just do triggers last.
02-14-2004, 10:58 PM#7
Chrono Freeze
Quote:
Just place a reply or send a PM if you like what you see.

Well, the very first one seems good. Nothing great, it only says you know how to place a river, doodles, and a bridge.

The second is very good, but only one thing I should comment on. If you're making a forest, either make it totaly dark or totaly light. In there, you have a blend of the two, which really wouldn't happen in reality.

The third is by far the best one. I don't even know if I could do that quality. This sticks out from the rest, and it looks like you're good at interiors.

All in all, you look like an exceptional terrainer. Interior and exterior.
02-15-2004, 05:46 AM#8
kuramaRoze
http://www.wc3campaigns.com/forums/f...s=&forumid=384

Everquest mod needs YOU! :foot:

yeah... we talk in our private forum ;)
02-15-2004, 09:29 AM#9
Shadowraithe
I could use a terrainer, but not until my work with the Gatecraft team is finished. I'll keep you in mind...