| 02-07-2004, 11:37 PM | #2 |
1. The wood bridges are a hidden model. Put this path in the model field, and you got it: Doodads\LordaeronSummer\Structures\BridgeLog\BridgeLog.mdl 2. I made those paths with tables. Set their pathing to mushroom and you can move and place them anywhere. Then use control+pg up/pg down to raise and lower them into place. This can be made playable. 3. Same thing with the paths. I used tables. The stairs won't be playable though. You won't be able to walk on the higher levels. |
| 02-08-2004, 12:28 AM | #3 |
Oh thnx, but how do i change raise terrain so its steeper? |
| 02-08-2004, 12:32 AM | #4 |
Either get UMSWE or edit your miscdata.txt. Here, create a folder in your wc3 directory called "UI" and then put this file in it. Then restart your world editor and you'll be able to have those steep cliffs by using the raise and lower tools. |
| 02-08-2004, 01:42 AM | #5 |
thanks alot for that reply(even though it wasnt directed at me), those things i saw really baffle me, and they have sneaky ways of getting around it. |
| 02-08-2004, 05:19 AM | #6 |
Thanks alot Beam, I love you... not in a gay way or anything Ok how do I make it where I can put a fence on the table, like the pics above? And how do i do the barrel walls? hmm this pgup and pgdown barely does anything? and my bridge aint working, wut do i base it off of? |
| 02-08-2004, 05:28 AM | #7 |
Well for the fence on the table just use the control+pg up/pg down thing. And what do you mean by it barely does anything? Like it doesn't go up or down at all? I dunno... are you sure you're holding the control key down? Barrel walls are just barrels with different scaling values. X and Y was like 40 or something, and Z was about 500. For the bridge, try basing it off a regular bridge, and just changing the model. Or change the pathing map to that of a bridge. EDIT oh yeah and for the fence make the pathing map mushroom. Let's you put it anywhere. |
| 02-08-2004, 08:12 PM | #8 |
U don't need to do it mushroom just change it to "none" than you can move scale and rotate it freely ... the doodadeditor makes so much possible... Thanks so much Beam i asked 100 people about this but no1 told me ... thank you |
