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Tree Modding

02-08-2004, 05:58 PM#1
Sota
I noticed the AWESOME scene on the homepage of this website.
The trees are bulkier looking, fatter branches and in whole they look realistic, much better than the default look of the Blizzard trees. Are they custom models? or can you edit the X/Y/Z components seperately in the editor to make them look better?
(here it is again)
02-08-2004, 06:11 PM#2
chemo
those are custom trees... I think DaemonKillar made them...
look in the modelling forum for the models :/

thats the best answer i can give u
02-08-2004, 06:15 PM#3
Dark Illidan
no those are the trees from the orc campaign loading screen
02-08-2004, 06:16 PM#4
Sota
So they are part of the editor already?
02-08-2004, 06:30 PM#5
Dragon
(Psssst! You, yes you! Check here, scroll down to the second post, download the zip, and then read the readme for the paths.)
02-08-2004, 06:49 PM#6
Sota
Thanks very much, I appreciate the help.
02-09-2004, 10:12 PM#7
Sota
Yeah... they dont show up in game, what do I path them as?
02-11-2004, 05:26 AM#8
Shadowfax
On certain models (I know this is true of the other "fir tree" or "elveswood" model floating around) you need to open up the object editor and set the "Art - Model File - Has Lightweight Model" equal to FALSE or the model won't show up in game.

Also the WE has an odd model bug I'm sure you know about where it won't display a model properly once you've imported it. You have to import it save, exit the program, then re-load it and it'll show up.

Those are my two suggestions.

-Bejoty
02-11-2004, 08:43 PM#9
Modmaker2004
Neither helped. yes we know the bug it shows up on the Editor not in game though. We also did art so let me put some info how i did it importing.
We imorted modles and Skins.
I made copys of the trees 3 copys.
then i changed their modles to the modles we Dled.
We restarted wc3 Editor reopend and they show.
We go to test and none of the trees show up.

Any clue?
02-11-2004, 09:01 PM#10
Sota
did not work, sorry to say.