| 02-08-2004, 10:44 PM | #1 |
Well ile need a trigger to this and i was having trouble doing it so ile ask for 1 lol ok here,a hero picks up an item Tidal blade and sea blade,Once they are pick up Remove Tidal and sea and replace it with Another item how do i do that,if anyone can answer this ile give them points of they want8)) |
| 02-08-2004, 10:50 PM | #2 |
I have no ****ing clue what you just spewed from.....wherever that came out of. Speak in English, and someone might possibly be able to help you. Also, if you posted what you had already tried, your problem would most likely be solved quicker. |
| 02-08-2004, 11:18 PM | #3 |
First off, I don't want your points, the answer is free :D 2 triggers: Code:
Event
Hero acquires an item
Coditions
Acquired item is Sea blade
Actions
Do loop for integer a from 1 to 6
Loop
If
Coditions
Item in slot (integer a) of unit (hero manipulating item) is Tidal blade
Then
Remove item in slot (integer a) from hero manipulating item
Remove (item being manipulated) from hero manipulating item
Add **** Item to hero manipulating item
Trigger (skip remaining actions)
Else
Do nothing
Event
Hero acquires an item
Coditions
Acquired item is Tidal blade
Actions
Do loop for integer a from 1 to 6
Loop
If
Coditions
Item in slot (integer b) of unit (hero manipulating item) is Sea blade
Then
Remove item in slot (integer b) from hero manipulating item
Remove (item being manipulated) from hero manipulating item
Add **** Item to hero manipulating item
Trigger (skip remaining actions)
Else
Do nothingOr 1 trigger Code:
Event
Unit Acquires Item
Conditions
Or Conditions
Acquired item is Tidal blade
Acquired item is Sea blade
Actions
If
Conditions
Item being manipulated is Tidal Blade
Then
Do loop for integer a from 1 to 6
Loop
If
Coditions
Item in slot (integer a) of unit (hero manipulating item) is Sea blade
Then
Remove item in slot (integer a) from hero manipulating item
Remove (item being manipulated) from hero manipulating item
Add **** Item to hero manipulating item
Trigger (skip remaining actions)
Else
Do nothing
Else
Do loop for integer a from 1 to 6
Loop
If
Coditions
Item in slot (integer a) of unit (hero manipulating item) is Tidal blade
Then
Remove item in slot (integer a) from hero manipulating item
Remove (item being manipulated) from hero manipulating item
Add **** Item to hero manipulating item
Trigger (skip remaining actions)
Else
Do nothing |
| 02-09-2004, 01:30 AM | #4 |
thankz il help:D |
