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Problems getting models to have the right "radius"

02-09-2004, 10:11 AM#1
Biax
Ok, I've imported my models into WE, and Ive set up custom doodads for them, etc etc and its all working well. BUT I cant select my objects unless I drag a box over them, and when they are selected they dont have a nice big green circle around them, I presume there is an absolutely microscopic green circle around the model's origin.

How do I correct this? How do I give the model a bit of volume?
02-10-2004, 03:24 AM#2
neverlotus
in the editor there should be a lil field in your unit editing called selection scale, im pretty sure if u edit that field then you'll get what u want.
02-10-2004, 08:05 AM#3
Biax
Hmm, well that got the green circle to be the right size, but I still can only select it by dragging a box over the origin of the model, I cant just click on it like conventional War3 models emote_confused
02-10-2004, 11:23 AM#4
STURMguy22
have you tried messing with the collision size field? That might have something to do with it
02-11-2004, 01:51 PM#5
Cookie
its the problem with your model. Their min and max values are not correct or not correctly exported (I assume you dont use art tools) you can easily fix that by adding a collision sphere (in art tools) or by mdl editin. This makes them manipulatble in the field of the radius of the collisionsphere
02-12-2004, 09:24 AM#6
Biax
Thanks editting the mdl file worked fine :D