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random item

02-09-2004, 10:11 PM#1
Raptrex
how do i make a item give u random items?
02-09-2004, 10:29 PM#2
jan87
What exactly do you mean?

Do you want a item that can be used to create a new item of random type?
02-09-2004, 11:02 PM#3
Raptrex
u have a item called random
random gives u some items by random like arch of rencarnation 10% of getting it . orb of frost 50 % of getting it

something like that

kinda like item droped by unit but as a item
02-09-2004, 11:46 PM#4
Burne
Could you be more specific about what you are looking for. Do you want an item that turns into a random item when you pick it up, do you want a item that Summons a random item onto the ground, do you want an item that when used does a random items effect, what?
02-10-2004, 12:22 AM#5
Raptrex
u buy it the random item and u get a item by random
02-10-2004, 01:34 AM#6
Mech-AG05
you mean like Gamble in the latest version of angel arena?

easy.

You buy a MERCENARY from shop *yes mercenary, not item, yes this means a unit, its needed for triggers* u make it have full transparency somehow, so that it is invisible when it is purchased.
then a trigger says *a unit equal to unit type RANDOM enters region "wherever (make it whole map)" and it kills the unit instantly. you set the item drop set of the unit to a certain number of items so that when it dies, it drops one randomly. and remove any blood effects from the unit also.

using this, you get a random item drop that seems really kewl to the untrained eye =D

(you might have to variate on this based on your idea, but this seems to me to be a good way to do it)
02-16-2004, 03:02 PM#7
Raptrex
could u explain this more clearly

Quote:
then a trigger says *a unit equal to unit type RANDOM enters region "wherever (make it whole map)" and it kills the unit instantly


do u make these triggers?

Quote:
you set the item drop set of the unit to a certain number of items so that when it dies, it drops one randomly


how do i do this?
02-16-2004, 03:10 PM#8
Vexorian
have an integer variable called chance

Events:
Unit acquires an item

Conditions:
Item type of (item being manipulated) equal to RANDOM
set chance=Math-Random number from 0 to 100
Remove( item being manipulated)
Wait 0 seconds
Add (Random level 1 item) to Triggering Unit