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Exporting succesfull, now for importing..

02-09-2004, 11:55 PM#1
stuffkikker
Okay, I've checked every post I could find on this, but I'm still stuck on this. Here's the problem:
I've created a model in 3dmax, given it animations, and exported it succesfully using war3arttools. It gave no errors and all, so it should have been fine. However, 2 things happened:
when trying to import it in a map I got a "couldn't load" error. But I get this error for every custom model I import, except the ones from the beta-pack. I guess this might have something to do with paths, but how on earth do you edit path's for a custom model? (it's supposed to be info in the mdx itself, right?)
second; I could succesfully open the mdx in warcraft3viewer, but whenever I tried playing animations (all being properly tagged and all in max3d), the unit just went invisible. I figured that this might have anything to do with something I missed or so, so I tried exporting one of those models that came with arttools (the grunt), but it gave the same problems.
This supposidly complete grunt won't view animations in warcraft3viewer, nor load in the map-editor.
I've tried everything (within my knowledge and creativity), and it starting to get to me ://// , so if someone could PLEASE help me out here.
- Otherwise I wont be able to actually post the model of which I now attached but a screeny 8))

thanks,
Stuff
02-09-2004, 11:58 PM#2
stuffkikker
..hm, seems that screeny didn't attach. lets try again. just a preview to demonstrate I'm not just wasting time here.
02-10-2004, 12:30 AM#3
TallgeeseIIII
did you try reopening the map or test playing it after you imported the model? mine gives me the load unsuccessful stuff for things made with art tools too, but then it works in game anyway, it's weird but it does, then the next time i open the map it loads it.
02-10-2004, 01:27 AM#4
stuffkikker
Yep, tried running, did the save - close - and reload thingy (since that was both advised in the arttool manual and is a habbit left from my skinning days),
but it just keeps appearing in my map as the dreaded green-n-black cube of "unable to load". (or just as this lonely shadow hanging around when running the map in warcraft)
..
02-10-2004, 01:52 AM#5
TallgeeseIIII
hmm, that is weird, at the moment i can't even get the art tools to export my animations so i sorta feel your pain.
02-10-2004, 02:00 AM#6
neverlotus
well, all my experiences with animations exporting them into mdx format and importing them into warcraft have been successful. however, at times the model i imported woul dbe 100% invisible. I found that the problem was that i did not have my skins in the right directory, hence the invisibility. even one lil simple skin missing ie clouds texture, would make my model 100% invisible.

but yah, other than that, anything i have animated and imported has worked wonderful! hope i could help a lil
02-10-2004, 11:12 AM#7
stuffkikker
what do you mean by putting them in the right directory?
Doesn't the world-editor just imports from wherever you have your files stored,
and puts them in your map?
My guess is that it has something to do with those paths, but I have no idea how to edit those..
02-10-2004, 11:52 AM#8
TheCreator
To edit paths you must convert the .mdx
into a .mdl
Do that by using Yobguls file converter

When you have converted it into an .mdl open
it up in notepad. then scroll down a bit to the
part named "Textures".

It should look a bit like this (not necessarily
with the same values, but just to give an
example):



There you see the paths for the textures your
model uses.
If you deside to change them, do that, and
then convert it back to a .mdx using the
file converter. Hope it helps! :D
02-10-2004, 12:00 PM#9
stuffkikker
Thanks for the advice :D
although I already checked the file mdl-stile :bgrun:
It's not the texture giving me a hard time (i've done a lot of skinning in the past anyway), but it is the model itself that won't load. Don't they have some path as well? 'cause I know that when you change the path of a beta-model in the import-manager (in worldedit that is), it won't load as well (while it does with the default path)
I really feel I'm overlooking something obvious here, but I haven't got a clue.
02-10-2004, 12:07 PM#10
TheCreator
Hm... This is just a suggestion, I don't know
if it works for you, but it usually helps me
to view my new models in WE and in-game.

Make a folder in your warcraft III directory
named :

war3mapImported

Like the normal path of the imported files.
Then copy your .mdx into that folde and your
skin into whatever the path is (like if it was
Textures\skin.blp then create a folder in your
Warcraft III directory named Textures and
copy your .blp file in there.

When that is done, make a map in WE,
import your model and skin using the
import manager.
Then just take a unit and change its model
path to your model you just have
imported (should be something with
war3mapImported\ in the start).
You should then be able to view
it in WE and in-game.

I hope this helps!

;)
02-10-2004, 12:34 PM#11
stuffkikker
I really love the bit "shoudl" work,
cause every nerve in my brain is telling me the same,
but it just keeps coming up with
"unable to load file.."

Yaaargh!
:WD:

why does life need to be so cruel?
doing everything according to the book, and still.. I'm using 3d max 5.0 by the way, which should work, right?
02-10-2004, 02:18 PM#12
stuffkikker
Whoa!... now I'm really confused.
So I had this map with this drone (from the picky) not working, but I just left it standing there like this big cube of error.
In the mean while I was once more trying to import the grunt-model, assuming it might have been something with my drone not working.. and while I was doing this, while restarting WE each time to have it load the model, the grunt would just not load, but after to save-close and restarts of WE,
THERE IT WAS,
MY OWN LITTLE LOVELY KILLER MACHINE!

HA ha HA h HA HA HA Hha h
<runs of to hurl himself over the cliffs of sanity>

so I don't know why it all of a sudden works,
but it does.. so thanx for your time ppl, and wait for the day you'll find my models ready to download..
Victory! (oh, and the cube of error on the pick is that grunt which just won't appear.. ah well)
02-10-2004, 10:00 PM#13
-={tWiStÄr}=-
hmm... whenever i have something wrong i just have to ask my dad to >>>look<<< at the computer screen and it works :D I HATE IT :WD:
02-10-2004, 11:04 PM#14
neverlotus
well, aight,

lets say you make a model, 100% from scratch and convert it into mdx k,

first step is to import the model and all of the textures (skins) needed

then set the path of these textures to just there base ie. if it was warcraftiii\texture.blp change it to just texture.blp

after that, it should work, unless you did some kind of major error.

and yes it will show up as a box until u save and reload the editor. also if its a big box, test your map, if the unit is there but is 100% invisible then its probably a texture issue.
02-10-2004, 11:10 PM#15
Toggo
id just like to say... I luv ur skins stuffkicker-kinda more realistic.