| 02-10-2004, 12:51 PM | #1 |
Can I know the exact condition for checking whether region contain buildings? I can't seem to find a full condition for buildings. All i found is either unit is a structure or unit count is 0.I want to check is the region is free of structures. Please help me. Thank you.:WD: |
| 02-10-2004, 01:26 PM | #2 |
Im not sure there's a condition for what you're asking, however, it can be accomplished by other means: Code:
Untitled Trigger 001
Events
Conditions
Actions
Set Boolean = False
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in Region matching (((Matching unit) is A structure) Equal to True)) and do (Actions)
Loop - Actions
Set Boolean = True
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Boolean Equal to False
Then - Actions
(Run actions for no buildings in region)
Else - Actions
(Run actions for buildings in region)Im sure there are better ways than this one, but this is just off the top of my head. |
| 02-10-2004, 02:50 PM | #3 |
sorry Lord Vexorian, I'm don't get you. I quite dumb, so can you kindly eleborate what these custom script do? oh dear, so many actions for one condition checking. Really appreciate your help, but I don't know what is muliboard. Is it the counter that appear at the top edge of the map? If its that, then I won't need that to appear in my map, or my map will be very congested. All I need is to check whether region contains buildings, so that i can create a building at exactly where i want to. |
| 02-10-2004, 02:56 PM | #4 | |
Quote:
For some evil reason I posted an answer for another question here, And that is strange since I don't remember seeing this question at all. sorry |
| 02-10-2004, 03:15 PM | #5 |
lol, no problem there. I thought you're trying to explain the set bj_wantDestroyGroup = true script with the multiboard stuff. So, there isn't any simpler way to detech whether a specific region has building(s) in it? EDIT: Heh heh, the triggers are working now, thanks guys. |
