| 02-12-2004, 12:54 AM | #1 |
Hello, I'm new here but i'm a modderate map-uh,... maker. basically I need to know how you make a campaign selector and what's the trigger to keep the the first player from losing without a town hall. |
| 02-12-2004, 01:41 AM | #2 |
I don't understand your first question, but your second one is relatively easy, now, you just have to delete the original map initialization trigger(s) depending on which ones you don't want, now if you just want player one to not lose when their Town halls dead (or they don't have one) then you'll have to play with conditions and actions a bit. I'm not sure axactly how you could do it, but if I find out (and thats what your asking) then I'll post it |
| 02-12-2004, 04:06 PM | #3 |
eh, by deleting the melee initalising trigger? and making your own winning and losing condition. for the selector, is 'selecting which campaign to play on the campaign screen' wat you mean? if it is, then i think its impossible, they're hardcoded i believe, to play campaigns you create, i suppose you saved the map in the Maps\TFT\Scenario or Maps\Scenario folders and play your game through 'Custom game' option. Maps\Downloads will also do. =P enjoy map-making, it give one great pleasure.:D |
| 02-12-2004, 04:10 PM | #4 |
No. You put them in the "Campaigns" folder (where tutorial/demo campaign is). Then, you can choose it, with a screen, mission selection, and setup the same as the Blizzard campaigns. If you have RoC, I don't know if there's a campaign editor like this. |
| 02-12-2004, 07:46 PM | #5 |
Okay, that kinda answered my question. Thx! but I still don't know how to keep the first player from losing without a town center. I'll be looking for that! please help me |
| 02-12-2004, 07:52 PM | #6 | |
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