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Need some advice, It will take you a minute ;)

02-12-2004, 01:30 AM#1
VileVII
I want to make a campaign, a story driven campaign.

but before I start making one, I want to know what you guys think:


Should the campaign (that I will create) be in the Warcraft world, or should I invent a world for my campaign.

Plus, I want to know what you would like to see in a campaign, so tell me a few thing you think could improve my campaign!

Thanks
02-12-2004, 06:39 PM#2
Magic
I'll make this brief.

WarCraft world:
Advantages:
*Familiar world that all WC players instantly know of. e.g. You don't need to explain certain details like a race's origin or so. It has established history, so you can focus your creativity and efforts elsewhere.

Disadvantages:
*Needs to fit in with current consistency to make player's believe it's the WC world, lack of creative freedom in some aspects (e.g. geography).


Originally created world:
Advantages:
*Pure creativity: everything can be tailored for the story you have in mind and can be customised as much as needed.

Disadvantages:
*Takes much more time and effort to create, especially to make it more unique (Another straight forward fantasy world is so unoriginal it may turn people away).



In my opinion, more people prefer the WC world - people will be LAZY in playing with a new world as they have to think more and take it all in. The WC world is HUGE and has a lot of potential for anything you want - loads of races and areas.

You've not told us what your campaign is about so I don't know what to suggest.
02-12-2004, 10:37 PM#3
Shadowraithe
Yes, I agree with Magic. The original WC3 story doesn't need much explaining, but you are limited. I very often base my storylines on the real world. I find its easier to explain to people and easier to keep track of it myself (there's nothing worse than losing track of the story you're writing :ggani: )
02-13-2004, 02:39 AM#4
Sides
My advice:

Go for the "creating a new world" idea. Just don't use anything too cliche. Like "A new evil has risen and *number* of heros has to stand against them!" or "*insert weapon/jewelery/building* of power has been taken by *evil dude*"

Actually be creative and you will be able to pull it off. It's nice to see a stroy based campaign.

Luck

`s
02-13-2004, 09:01 PM#5
VileVII
Thanks for all the advice, I will try to come up with the story soon so you guys will be able to tell me advice ;) Thanks to anyone that replied.


So anyway, here's my response:

I think it will take place in the world of warcraft. Most people wont bother understanding a new world.

I will try to not to use cliché, man, sometime stories are way too unoriginal. "OH SHIT! Evil has risen up *AGAIN* and we must destroy it!"

I had an idea, I want to put a "love story" in my campaign. But to make it original, both man and woman will hate each other, they will always fight and shout at each other, but they are going to "love" each other, yes I know, its weird, but I will try =)
02-13-2004, 09:42 PM#6
FlyingHamsta
Depends what kind of campaign you're making. Asking whether you should do a camp in the Warcraft universe vs your own is like asking whether you should play football or basketball. It's really your choice and what kind of game you want to make.
02-14-2004, 12:50 AM#7
Magic
Cliches: It's DEFINITE that some stories have them. You have to have heroes and villains (Otherwise it's boring IMO). There are plenty of options depending on your creativity. Sometimes going completely over the top works - look at Max Payne. It's based entirely on cliches, but goes so far it's believable

It's inevitable that the characters fight some 'evil entity' - though it's unoriginal if it's just a generic shadowy black creature they fight. They need a challenge in a villain, but it's up to you to create it. Try twisting things around - such as someone that appears good but is secretly evil or so.

One final point to make: it's interesting to make evil characters perform good deeds, and good characters perform evil. Someone once told me that and it is interesting. Illidan and Arthas were both initially like that too. 8))
02-14-2004, 01:00 AM#8
Shadowraithe
I tend to have the fighting in my campaigns going on between "neutrals". Neither side can really be considered evil, but neither side is completely good. The only thing that will make a side good or evil depends on what side you're fighting for.
02-14-2004, 04:04 AM#9
VileVII
Quote:
Originally posted by Magic
One final point to make: it's interesting to make evil characters perform good deeds, and good characters perform evil. Someone once told me that and it is interesting. Illidan and Arthas were both initially like that too. 8))


Really good thing you brought up, you gave me tons of idea to happen =)

(and no, I am not saying that to be cute ;) )